Losses that cost 0 LP
0.0%
6.4% across KR

+23.0a win−17.8a lossLow sample
Net −4.17 a gameMedians +22 / −18Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.0 LP on average, a loss cost −17.8.
Low sample. 6 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| 0.0 | 0.0 | 0.0% | ||||
| −17.8 | +23.0 | 0.0% | ||||
| −14.9 | +22.0 | 20.0% | ||||
Losses that cost 0 LP
0.0%
6.4% across KR
Games
6
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +23.0 | −17.8 | −4.17 | 0.0% | 6 |
Grandmaster on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.0 LP on average and a loss cost −17.8. The medians were +22 and −18.
The average loss (−17.8) outweighs the average win (+23.0) in Grandmaster. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.