LP per win and loss in Flex Grandmaster BR · Flex

+31.6a win−29.4a lossLow sample

Net +4.88 a gameMedians +31 / −30Averages. Your own LP depends on Riot's matchmaking.

Grandmaster on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +31.6 LP on average, a loss cost −29.4.

How we measure

Low sample. 16 results, fewer than 1,000. Read these numbers as rough.

Master and above

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Grandmaster
DivisionLoss0WinLosses at 0 LP0 LP
Challenger−30.8+30.70.0%
GrandmasterYou?−29.4+31.60.0%
Master−26.7+32.74.3%

Losses that cost 0 LP

0.0%

2.1% across BR

Games

26

this patch

Wins of 35+ LP

11.1%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Grandmaster game moves LP

Typical win +31, typical loss −30.0.0% of losses cost 0 LP.11.1% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +31.6, loss −29.4 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+31.6−29.4+4.880.0%26

Questions

How much LP per win in Grandmaster?

Grandmaster on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +31.6 LP on average and a loss cost −29.4. The medians were +31 and −30.

Why does Grandmaster gain LP overall?

A win (+31.6) still pays more than a loss costs (−29.4) in Grandmaster.

Where is the Grandmaster line?

Riot redraws it every night. The cutoffs page has tonight's estimate.