Losses that cost 0 LP
0.0%
5.4% across EUNE

+31.7a win−28.3a lossLow sample
Net −0.62 a gameMedians +30 / −30Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +31.7 LP on average, a loss cost −28.3.
Low sample. 13 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −31.0 | +28.0 | 0.0% | ||||
| −28.3 | +31.7 | 0.0% | ||||
| −25.6 | +32.5 | 5.1% | ||||
Losses that cost 0 LP
0.0%
5.4% across EUNE
Games
13
this patch
Wins of 35+ LP
50.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +31.3 | −29.0 | +5.43 | 0.0% | 7 |
| Thursday 15 Oct (so far) | +32.5 | −27.8 | −7.67 | 0.0% | 6 |
Grandmaster on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +31.7 LP on average and a loss cost −28.3. The medians were +30 and −30.
The average loss (−28.3) outweighs the average win (+31.7) in Grandmaster. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.