Losses that cost 0 LP
1.0%
4.1% across SG

+24.0a win−16.9a lossLow sample
Net +4.47 a gameMedians +23 / −17Averages. Your own LP depends on Riot's matchmaking.
Grandmaster on SG Flex, patch 26.20 (15–19 Oct 2026): a win paid +24.0 LP on average, a loss cost −16.9.
Low sample. 623 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.1 | +20.2 | 0.0% | ||||
| −16.9 | +24.0 | 1.0% | ||||
| −14.2 | +23.2 | 8.3% | ||||
Losses that cost 0 LP
1.0%
4.1% across SG
Games
624
this patch
Wins of 35+ LP
1.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +23.9 | −17.1 | +3.82 | 0.0% | 99 |
| Friday 16 Oct | +23.5 | −17.2 | +4.80 | 0.0% | 176 |
| Saturday 17 Oct | +24.3 | −16.0 | +7.89 | 3.3% | 150 |
| Sunday 18 Oct | +24.4 | −17.2 | +3.48 | 0.0% | 151 |
| Monday 19 Oct (so far) | +23.8 | −16.4 | −3.04 | 3.1% | 48 |
Grandmaster on SG Flex, patch 26.20 (15–19 Oct 2026): a win paid +24.0 LP on average and a loss cost −16.9. The medians were +23 and −17.
A win (+24.0) still pays more than a loss costs (−16.9) in Grandmaster.
Riot redraws it every night. The cutoffs page has tonight's estimate.