What a Flex win and a loss are worth BR · Flex

+22.3a win−17.2a loss

Net +2.65 a gameMedians +21 / −19

In patch 26.20 (14–16 Oct 2026), a BR Flex win paid +22.3 LP on average and a loss cost −17.2.

How we measure

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

6.4%

25.3% in Iron IV

Up and down

17 kpromotions12 kdemotions

in 194 k games

Dodges

1,468

7.6 per 1,000 games · −5.2 LP each

Decays

250

−47.5 LP each

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Flex division, Challenger at the top. Flex, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−29.6+30.01.5%
−28.5+32.81.5%
−24.6+32.27.0%
Diamond−17.8+23.00.8%
−17.9+22.42.0%
−18.2+22.13.1%
−15.2+21.811.5%
Emerald−17.6+22.53.1%
−18.3+21.73.1%
−18.3+21.63.0%
−15.5+21.212.9%
Platinum−17.8+22.03.1%
−17.7+22.03.3%
−17.7+22.23.6%
−15.2+21.612.6%
Gold−17.3+22.53.9%
−17.5+22.14.2%
−17.7+22.24.1%
−15.3+21.612.2%
Silver−17.4+22.34.9%
−18.0+21.83.7%
−17.8+21.94.4%
−15.4+21.612.0%
Bronze−16.8+22.94.2%
−16.5+23.14.1%
−16.2+23.54.6%
−14.1+22.813.8%
Iron−18.4+20.75.3%
−19.4+19.56.6%
−19.7+19.74.6%
−14.3+20.525.3%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +21, typical loss −19.6.4% of losses cost 0 LP.1.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.1 to +22.4, loss −17.3 to −17.1 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.1−17.3+2.636.3%8,603
Thursday 15 Oct+22.4−17.1+2.657.1%117,984
Friday 16 Oct (so far)+22.2−17.2+2.645.7%67,019

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Flex
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond17,328 games · 250 decays17,3281,4571,0405.7−5.1250 −48
Emerald28,900 games28,9002,5221,7956.2−5.30
Platinum30,931 games30,9312,7002,0247.3−5.10
Gold36,922 games36,9223,4022,5297.8−5.20
Silver41,377 games41,3773,6442,8538.2−5.20
Bronze26,220 games26,2202,5561,6288.4−5.40
Iron7,121 games7,12159053210.7−5.70

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

BR Flex, patch 26.20 (14–16 Oct 2026): a win paid +22.3 LP on average and a loss cost −17.2. The medians were +21 and −19.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Flex game adds +2.65 LP, so the ladder gains LP every day. Dodges and decays take back about 0.10 LP a game.