Losses that cost 0 LP
6.4%
25.3% in Iron IV
Losses that cost 0 LP
6.4%
25.3% in Iron IV
Up and down
17 kpromotions12 kdemotions
in 194 k games
Dodges
1,468
7.6 per 1,000 games · −5.2 LP each
Decays
250
−47.5 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −29.6 | +30.0 | 1.5% | ||||
| −28.5 | +32.8 | 1.5% | ||||
| −24.6 | +32.2 | 7.0% | ||||
| −17.8 | +23.0 | 0.8% | ||||
| −17.9 | +22.4 | 2.0% | ||||
| −18.2 | +22.1 | 3.1% | ||||
| −15.2 | +21.8 | 11.5% | ||||
| −17.6 | +22.5 | 3.1% | ||||
| −18.3 | +21.7 | 3.1% | ||||
| −18.3 | +21.6 | 3.0% | ||||
| −15.5 | +21.2 | 12.9% | ||||
| −17.8 | +22.0 | 3.1% | ||||
| −17.7 | +22.0 | 3.3% | ||||
| −17.7 | +22.2 | 3.6% | ||||
| −15.2 | +21.6 | 12.6% | ||||
| −17.3 | +22.5 | 3.9% | ||||
| −17.5 | +22.1 | 4.2% | ||||
| −17.7 | +22.2 | 4.1% | ||||
| −15.3 | +21.6 | 12.2% | ||||
| −17.4 | +22.3 | 4.9% | ||||
| −18.0 | +21.8 | 3.7% | ||||
| −17.8 | +21.9 | 4.4% | ||||
| −15.4 | +21.6 | 12.0% | ||||
| −16.8 | +22.9 | 4.2% | ||||
| −16.5 | +23.1 | 4.1% | ||||
| −16.2 | +23.5 | 4.6% | ||||
| −14.1 | +22.8 | 13.8% | ||||
| −18.4 | +20.7 | 5.3% | ||||
| −19.4 | +19.5 | 6.6% | ||||
| −19.7 | +19.7 | 4.6% | ||||
| −14.3 | +20.5 | 25.3% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.1 | −17.3 | +2.63 | 6.3% | 8,603 |
| Thursday 15 Oct | +22.4 | −17.1 | +2.65 | 7.1% | 117,984 |
| Friday 16 Oct (so far) | +22.2 | −17.2 | +2.64 | 5.7% | 67,019 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 17,328 | −5.1 | 250 −48 | ||||
| 28,900 | −5.3 | 0 | ||||
| 30,931 | −5.1 | 0 | ||||
| 36,922 | −5.2 | 0 | ||||
| 41,377 | −5.2 | 0 | ||||
| 26,220 | −5.4 | 0 | ||||
| 7,121 | −5.7 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
BR Flex, patch 26.20 (14–16 Oct 2026): a win paid +22.3 LP on average and a loss cost −17.2. The medians were +21 and −19.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Flex game adds +2.65 LP, so the ladder gains LP every day. Dodges and decays take back about 0.10 LP a game.