What a Flex win and a loss are worth NA · Flex

+22.8a win−16.8a loss

Net +3.18 a gameMedians +21 / −18

In patch 26.20 (14–17 Oct 2026), an NA Flex win paid +22.8 LP on average and a loss cost −16.8.

How we measure

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

4.5%

33.5% in Iron IV

Up and down

20 kpromotions14 kdemotions

in 205 k games

Dodges

1,439

7.0 per 1,000 games · −5.2 LP each

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Flex division, Challenger at the top. Flex, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−30.1+31.40.0%
−28.1+33.20.0%
−23.9+32.48.6%
Diamond−17.2+23.10.4%
−17.8+22.70.3%
−18.0+22.40.7%
−14.5+22.312.0%
Emerald−17.3+23.01.0%
−18.3+22.00.9%
−18.3+22.01.0%
−15.5+21.610.4%
Platinum−17.5+22.71.1%
−17.4+22.81.1%
−17.5+22.71.2%
−15.3+22.19.7%
Gold−17.0+23.21.5%
−17.3+22.71.7%
−17.3+22.81.6%
−15.0+22.310.2%
Silver−17.3+22.91.8%
−17.8+22.41.6%
−17.7+22.51.4%
−15.1+22.310.4%
Bronze−16.1+24.01.9%
−15.9+24.22.0%
−15.4+24.72.0%
−13.6+23.711.3%
Iron−19.1+20.72.3%
−20.5+19.52.8%
−20.2+19.83.6%
−12.8+20.533.5%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +21, typical loss −18.4.5% of losses cost 0 LP.1.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.7 to +22.8, loss −16.8 to −16.7 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.7−16.7+3.176.3%5,554
Thursday 15 Oct+22.8−16.7+3.204.4%70,934
Friday 16 Oct+22.8−16.8+3.174.5%75,306
Saturday 17 Oct (so far)+22.7−16.8+3.174.3%53,450

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Flex
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond16,614 games16,6141,4921,0385.6−5.10
Emerald29,378 games29,3782,9102,0916.0−5.40
Platinum32,127 games32,1273,1862,1886.5−5.10
Gold38,248 games38,2483,7502,6687.2−5.30
Silver45,851 games45,8514,5593,2937.2−5.40
Bronze30,779 games30,7793,3791,9798.3−5.10
Iron8,759 games8,7597466939.4−5.00

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

NA Flex, patch 26.20 (14–17 Oct 2026): a win paid +22.8 LP on average and a loss cost −16.8. The medians were +21 and −18.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Flex game adds +3.18 LP, so the ladder gains LP every day.