Losses that cost 0 LP
4.5%
33.5% in Iron IV
Losses that cost 0 LP
4.5%
33.5% in Iron IV
Up and down
20 kpromotions14 kdemotions
in 205 k games
Dodges
1,439
7.0 per 1,000 games · −5.2 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −30.1 | +31.4 | 0.0% | ||||
| −28.1 | +33.2 | 0.0% | ||||
| −23.9 | +32.4 | 8.6% | ||||
| −17.2 | +23.1 | 0.4% | ||||
| −17.8 | +22.7 | 0.3% | ||||
| −18.0 | +22.4 | 0.7% | ||||
| −14.5 | +22.3 | 12.0% | ||||
| −17.3 | +23.0 | 1.0% | ||||
| −18.3 | +22.0 | 0.9% | ||||
| −18.3 | +22.0 | 1.0% | ||||
| −15.5 | +21.6 | 10.4% | ||||
| −17.5 | +22.7 | 1.1% | ||||
| −17.4 | +22.8 | 1.1% | ||||
| −17.5 | +22.7 | 1.2% | ||||
| −15.3 | +22.1 | 9.7% | ||||
| −17.0 | +23.2 | 1.5% | ||||
| −17.3 | +22.7 | 1.7% | ||||
| −17.3 | +22.8 | 1.6% | ||||
| −15.0 | +22.3 | 10.2% | ||||
| −17.3 | +22.9 | 1.8% | ||||
| −17.8 | +22.4 | 1.6% | ||||
| −17.7 | +22.5 | 1.4% | ||||
| −15.1 | +22.3 | 10.4% | ||||
| −16.1 | +24.0 | 1.9% | ||||
| −15.9 | +24.2 | 2.0% | ||||
| −15.4 | +24.7 | 2.0% | ||||
| −13.6 | +23.7 | 11.3% | ||||
| −19.1 | +20.7 | 2.3% | ||||
| −20.5 | +19.5 | 2.8% | ||||
| −20.2 | +19.8 | 3.6% | ||||
| −12.8 | +20.5 | 33.5% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −16.7 | +3.17 | 6.3% | 5,554 |
| Thursday 15 Oct | +22.8 | −16.7 | +3.20 | 4.4% | 70,934 |
| Friday 16 Oct | +22.8 | −16.8 | +3.17 | 4.5% | 75,306 |
| Saturday 17 Oct (so far) | +22.7 | −16.8 | +3.17 | 4.3% | 53,450 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 16,614 | −5.1 | 0 | ||||
| 29,378 | −5.4 | 0 | ||||
| 32,127 | −5.1 | 0 | ||||
| 38,248 | −5.3 | 0 | ||||
| 45,851 | −5.4 | 0 | ||||
| 30,779 | −5.1 | 0 | ||||
| 8,759 | −5.0 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
NA Flex, patch 26.20 (14–17 Oct 2026): a win paid +22.8 LP on average and a loss cost −16.8. The medians were +21 and −18.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Flex game adds +3.18 LP, so the ladder gains LP every day.