Losses that cost 0 LP
3.4%
2.8% in Silver IV

+22.0a win−16.4a lossLow sample
Net +2.15 a gameMedians +20 / −19Averages. Your own LP depends on Riot's matchmaking.
Silver on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average, a loss cost −16.4.
Low sample. 230 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −15.4 | +21.6 | 8.3% | |||
| II | −17.1 | +21.2 | 0.0% | |||
| III | −16.7 | +22.7 | 2.6% | |||
| IV | −16.2 | +22.3 | 2.8% | |||
Losses that cost 0 LP
3.4%
2.8% in Silver IV
Up and down
653promotions585demotions
in 8,251 games
Dodges
40
4.9 per 1,000 games · −5.8 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.1 | −17.0 | −0.03 | 2.6% | 1,859 |
| Thursday 15 Oct (so far) | +22.8 | −16.0 | +3.14 | 3.8% | 6,392 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I1,513 games | 1,513 | −6.7 | 0 | |||
| Silver II2,141 games | 2,141 | −5.0 | 0 | |||
| Silver III2,206 games | 2,206 | −6.9 | 0 | |||
| Silver IV2,391 games | 2,391 | −5.0 | 0 |
Silver on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.0 LP on average and a loss cost −16.4. The medians were +20 and −19.
On BR averages, about 49 games at a 50% win rate in Silver II, 25 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 2.8% of Silver IV losses cost 0 LP, against 0.0% in Silver II.