Losses that cost 0 LP
0.0%
0.0% in Silver IV

+22.2a win−18.8a lossLow sample
Net +0.53 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on LAS Flex, patch 26.20 (14 Oct 2026): a win paid +22.2 LP on average, a loss cost −18.8.
Low sample. 36 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.3 | +21.5 | 0.0% | |||
| II | −19.5 | +23.6 | 0.0% | |||
| III | −20.4 | +20.8 | 0.0% | |||
| IV | −17.8 | +23.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Silver IV
Up and down
96promotions74demotions
in 899 games
Dodges
11
12.2 per 1,000 games · −5.0 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.2 | −18.8 | +0.53 | 0.0% | 899 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I172 games | 172 | −5.0 | 0 | |||
| Silver II216 games | 216 | −5.0 | 0 | |||
| Silver III228 games | 228 | −5.0 | 0 | |||
| Silver IV283 games | 283 | −5.0 | 0 |
Silver on LAS Flex, patch 26.20 (14 Oct 2026): a win paid +22.2 LP on average and a loss cost −18.8. The medians were +20 and −20.
On LAS averages, about 49 games at a 50% win rate in Silver II, 24 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Silver IV losses cost 0 LP, against 0.0% in Silver II.