Losses that cost 0 LP
9.5%
33.3% in Silver IV

+20.8a win−18.4a lossLow sample
Net +0.25 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on LAN Flex, patch 26.20 (14 Oct 2026): a win paid +20.8 LP on average, a loss cost −18.4.
Low sample. 40 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.1 | +20.0 | 14.3% | |||
| II | −20.0 | +20.7 | 0.0% | |||
| III | −21.2 | +21.3 | 0.0% | |||
| IV | −11.7 | +19.5 | 33.3% | |||
Losses that cost 0 LP
9.5%
33.3% in Silver IV
Up and down
84promotions66demotions
in 903 games
Dodges
8
8.9 per 1,000 games · −5.0 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.8 | −18.4 | +0.25 | 9.5% | 903 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I158 games | 158 | −5.0 | 0 | |||
| Silver II264 games | 264 | −5.0 | 0 | |||
| Silver III228 games | 228 | −5.0 | 0 | |||
| Silver IV253 games | 253 | −5.0 | 0 |
Silver on LAN Flex, patch 26.20 (14 Oct 2026): a win paid +20.8 LP on average and a loss cost −18.4. The medians were +20 and −20.
On LAN averages, about 286 games at a 50% win rate in Silver II, 42 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 33.3% of Silver IV losses cost 0 LP, against 0.0% in Silver II.