Losses that cost 0 LP
0.0%
30.0% across OCE

+22.6a win0.0a lossLow sample
Net +22.60 a gameAverages. Your own LP depends on Riot's matchmaking.
Silver on OCE Flex, patch 26.20 (15 Oct 2026): a win paid +22.6 LP on average, a loss cost 0.0.
Low sample. 5 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | 0.0 | 0.0% | |||
| II | 0.0 | +24.0 | 0.0% | |||
| III | 0.0 | +17.0 | 0.0% | |||
| IV | 0.0 | 0.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
30.0% across OCE
Up and down
0promotions0demotions
in 5 games
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +22.6 | 0.0 | +22.60 | 0.0% | 5 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I0 games | 0 | – | – | 0 | ||
| Silver II4 games | 4 | – | 0 | |||
| Silver III1 games | 1 | – | 0 | |||
| Silver IV0 games | 0 | – | – | 0 |
Silver on OCE Flex, patch 26.20 (15 Oct 2026): a win paid +22.6 LP on average and a loss cost 0.0.
On OCE averages, about 8 games at a 50% win rate in Silver II, 8 at 55%. Your own LP depends on Riot's matchmaking.