LP per win and loss in Flex Silver OCE · Flex

+22.6a win0.0a lossLow sample

Net +22.60 a gameAverages. Your own LP depends on Riot's matchmaking.

Silver on OCE Flex, patch 26.20 (15 Oct 2026): a win paid +22.6 LP on average, a loss cost 0.0.

How we measure

Low sample. 5 results, fewer than 1,000. Read these numbers as rough.

Silver, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI0.00.00.0%
II0.0+24.00.0%
III0.0+17.00.0%
IV0.00.00.0%

Losses that cost 0 LP

0.0%

30.0% across OCE

Up and down

0promotions0demotions

in 5 games

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.6, loss 0.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Thursday 15 Oct (so far)+22.60.0+22.600.0%5

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I0 games000––0
Silver II4 games4000.0–0
Silver III1 games1000.0–0
Silver IV0 games000––0

Questions

How much LP per win in Silver?

Silver on OCE Flex, patch 26.20 (15 Oct 2026): a win paid +22.6 LP on average and a loss cost 0.0.

How many games to climb a division in Silver?

On OCE averages, about 8 games at a 50% win rate in Silver II, 8 at 55%. Your own LP depends on Riot's matchmaking.