LP per win and loss in Flex Master

Master on EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +32.5 LP on average, a loss cost −25.1.

How we measure

LP per win+32.5Median +31
LP per loss−25.1Median −29
Net LP per game+4.09Wins outweigh losses
Losses that cost 0 LP6.5%All ranks: 4.8%
Games26 k
Wins of 35+ LP16.2%

Master and above

All 31 divisions
Average LP per win and per loss, Master
DivisionLoss0WinLosses at 0 LP0 LP
Challenger−30.7+30.30.3%
Grandmaster−29.0+32.30.9%
Master−25.1+32.56.5%

How far one Master game moves LP

Typical win +31, typical loss −29.6.5% of losses cost 0 LP.16.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +32.4 to +32.8, loss −26.4 to −24.4 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+32.4−25.4+4.376.1%4,364
Thursday 8 Oct+32.5−25.4+4.005.3%4,821
Friday 9 Oct+32.4−25.2+3.906.6%4,879
Saturday 10 Oct+32.5−25.3+3.606.6%5,329
Sunday 11 Oct+32.5−24.4+4.667.8%5,891
Monday 12 Oct (so far)+32.8−26.4+1.285.7%323

Questions

How much LP per win in Master?

Master on EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +32.5 LP on average and a loss cost −25.1. The medians were +31 and −29.

Why does Master gain LP overall?

A win (+32.5) still pays more than a loss costs (−25.1) in Master.

Where is the Grandmaster line?

Riot redraws it every night. The cutoffs page has tonight's estimate.