Losses that cost 0 LP
6.8%
31.1% in Iron IV

+20.5a win−18.7a loss
Net −1.62 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on SG Flex, patch 26.20 (15–19 Oct 2026): a win paid +20.5 LP on average, a loss cost −18.7.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.9 | +20.9 | 2.4% | |||
| II | −20.5 | +19.8 | 1.9% | |||
| III | −20.8 | +19.9 | 1.4% | |||
| IV | −13.3 | +20.9 | 31.1% | |||
Losses that cost 0 LP
6.8%
31.1% in Iron IV
Up and down
237promotions259demotions
in 3,098 games
Dodges
23
7.4 per 1,000 games · −5.0 LP each
Wins of 35+ LP
1.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +20.2 | −18.2 | −1.80 | 8.4% | 685 |
| Friday 16 Oct | +20.6 | −18.7 | −2.13 | 7.0% | 821 |
| Saturday 17 Oct | +20.5 | −19.3 | −1.73 | 5.0% | 752 |
| Sunday 18 Oct | +20.5 | −18.6 | −0.88 | 7.0% | 840 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I1,291 games | 1,291 | −5.0 | 0 | |||
| Iron II840 games | 840 | −5.0 | 0 | |||
| Iron III467 games | 467 | −5.0 | 0 | |||
| Iron IV500 games | 500 | −5.0 | 0 |
Iron on SG Flex, patch 26.20 (15–19 Oct 2026): a win paid +20.5 LP on average and a loss cost −18.7. The medians were +20 and −20.
On SG averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 31.1% of Iron IV losses cost 0 LP, against 1.9% in Iron II.