LP per win and loss in Flex Iron SG · Flex

+20.5a win−18.7a loss

Net −1.62 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Iron on SG Flex, patch 26.20 (15–19 Oct 2026): a win paid +20.5 LP on average, a loss cost −18.7.

How we measure

Iron, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Iron
DivisionLoss0WinLosses at 0 LP0 LP
IronI−18.9+20.92.4%
II−20.5+19.81.9%
III−20.8+19.91.4%
IV−13.3+20.931.1%

Losses that cost 0 LP

6.8%

31.1% in Iron IV

Up and down

237promotions259demotions

in 3,098 games

Dodges

23

7.4 per 1,000 games · −5.0 LP each

Wins of 35+ LP

1.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Iron game moves LP

Typical win +20, typical loss −20.6.8% of losses cost 0 LP.1.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.2 to +20.6, loss −19.3 to −18.2 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Thursday 15 Oct+20.2−18.2−1.808.4%685
Friday 16 Oct+20.6−18.7−2.137.0%821
Saturday 17 Oct+20.5−19.3−1.735.0%752
Sunday 18 Oct+20.5−18.6−0.887.0%840

Promotions, demotions, dodges and decays in Iron

4 divisions
Promotions, demotions, dodges and decays by division, Iron
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Iron I1,291 games1,291761477.8−5.00
Iron II840 games840102719.5−5.00
Iron III467 games46732414.3−5.00
Iron IV500 games5002706.0−5.00

Questions

How much LP per win in Iron?

Iron on SG Flex, patch 26.20 (15–19 Oct 2026): a win paid +20.5 LP on average and a loss cost −18.7. The medians were +20 and −20.

How many games to climb a division in Iron?

On SG averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Iron IV?

Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 31.1% of Iron IV losses cost 0 LP, against 1.9% in Iron II.