Losses that cost 0 LP
0.0%
7.1% across LAS

+16.0a win−23.7a lossLow sample
Net −3.83 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Challenger on LAS Flex, patch 26.20 (14–15 Oct 2026): a win paid +16.0 LP on average, a loss cost −23.7.
Low sample. 6 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −23.7 | +16.0 | 0.0% | ||||
| −20.3 | +19.3 | 0.0% | ||||
| −17.1 | +23.3 | 5.0% | ||||
Losses that cost 0 LP
0.0%
7.1% across LAS
Games
28
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +14.5 | −23.7 | −8.40 | 0.0% | 5 |
| Thursday 15 Oct (so far) | +19.0 | 0.0 | +19.00 | 0.0% | 23 |
Challenger on LAS Flex, patch 26.20 (14–15 Oct 2026): a win paid +16.0 LP on average and a loss cost −23.7. The medians were +19 and −21.
The average loss (−23.7) outweighs the average win (+16.0) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.