Losses that cost 0 LP
0.0%
6.2% across TR

+29.6a win−31.0a lossLow sample
Net −1.53 a gameMedians +30 / −30Averages. Your own LP depends on Riot's matchmaking.
Challenger on TR Flex, patch 26.20 (14–16 Oct 2026): a win paid +29.6 LP on average, a loss cost −31.0.
Low sample. 107 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −31.0 | +29.6 | 0.0% | ||||
| −29.5 | +32.0 | 0.0% | ||||
| −24.8 | +32.2 | 7.4% | ||||
Losses that cost 0 LP
0.0%
6.2% across TR
Games
107
this patch
Wins of 35+ LP
1.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +30.0 | −30.5 | −10.33 | 0.0% | 6 |
| Thursday 15 Oct | +30.4 | −30.8 | +1.57 | 0.0% | 68 |
| Friday 16 Oct (so far) | +27.6 | −31.3 | −6.33 | 0.0% | 33 |
Challenger on TR Flex, patch 26.20 (14–16 Oct 2026): a win paid +29.6 LP on average and a loss cost −31.0. The medians were +30 and −30.
The average loss (−31.0) outweighs the average win (+29.6) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.