AhriMid runes

9th of 45 Midup 2 places since 26.20

Mid95%
Win
51.0%
▲1.0 vs Mid
LP a game
+2.00
±0.04
Games
1,292.4k
a win +20.8 · a loss −18.0
Pick · Ban
9.9 · 3.9%
as Mid · any role

How we measure

Ahri Mid, patch 26.21: Malignance, Shadowflame, Zhonya's Hourglass; Electrocute + Sorcery; skill order Q > W > E (each the most played of 1,292,386 games).

Rune pages

Exact pages · 6 most played
DominationPrimary
SorcerySecondary
Exact page · 60.1%
ShardsOffense Attack speed 93%Flex Adaptive force 98%Defense Health scaling 86%Set taken in 81% of games
Every rune with its win rate49 runes · 4 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter96%51.0%50.9–51.1%
Taste of Blood92%50.9%50.8–51.0%
Electrocute85%50.9%50.8–51.0%
Grisly Mementos80%50.8%50.7–50.9%
Sixth Sense4.4%52.9%52.5–53.3%
Sudden Impact3.1%52.6%52.1–53.1%
Cheap Shot2.0%51.6%51.0–52.2%
Deep Ward0.9%52.9%52.0–53.8%
Treasure Hunter0.6%50.6%49.4–51.7%
Relentless Hunter0.5%51.7%50.4–52.9%
Dark Harvest0.3%50.0%48.5–51.6%
Hail of Blades<0.1%46.4%42.1–50.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band85%50.9%50.8–51.0%
Transcendence78%50.8%50.7–50.9%
Scorch23%51.8%51.6–52.0%
Deathfire Touch14%51.6%51.3–51.8%
Gathering Storm2.6%52.2%51.6–52.7%
Axiom Arcanist1.5%52.3%51.6–53.0%
Absolute Focus1.1%51.5%50.7–52.3%
Celerity0.7%52.0%51.0–53.1%
Arcane Comet0.5%49.3%48.1–50.5%
Summon Aery0.3%52.0%50.4–53.5%
Nimbus Cloak0.2%50.5%48.5–52.5%
Waterwalking<0.1%48.9%45.9–51.8%
Stormraider's Surge<0.1%50.0%46.8–53.1%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight6.4%49.8%49.5–50.2%
Biscuit Delivery6.0%49.5%49.2–49.9%
Cash Back0.5%52.7%51.5–53.9%
Triple Tonic0.5%54.8%53.5–56.1%
Magical Footwear0.4%51.2%49.8–52.6%
First Strike0.1%54.2%51.7–56.8%
Jack Of All Trades0.1%50.6%47.9–53.2%
Approach Velocity<0.1%48.4%44.9–52.0%
Time Warp Tonic<0.1%51.0%46.1–55.8%
Glacial Augment<0.1%39.3%30.7–48.5%
Unsealed SpellbookFew games<0.1%54.0%43.6–64.1%
Hextech Flashtraption<0.1%41.6%32.9–50.8%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating4.2%53.3%52.9–53.7%
Overgrowth3.4%53.4%52.9–53.9%
Unflinching1.1%53.4%52.6–54.2%
Second Wind0.5%51.5%50.3–52.7%
Revitalize0.3%49.2%47.5–50.9%
Demolish0.1%48.5%45.9–51.1%
Font of Life<0.1%45.6%42.3–48.9%
Grasp of the Undying<0.1%46.6%42.6–50.6%
Shield Bash<0.1%48.6%44.9–52.4%
Conditioning<0.1%49.5%45.7–53.3%
Aftershock<0.1%46.4%39.5–53.4%
GuardianFew games0.0%38.3%27.1–51.0%

Questions

What keystone do Ahri Mid players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 74% of 1,292,386 games in all ranks, patch 26.21, 50.9% win rate.

What other rune page do Ahri Mid players use?

Deathfire Touch with Domination: 12% of 1,292,386 games in all ranks, patch 26.21, 51.2% win rate.

Which stat shards do Ahri Mid players pick?

Attack speed, Adaptive force, Health scaling: 81% of 1,292,386 games in all ranks, patch 26.21, 50.7% win rate.