RakanTop runes

Off-meta Top

Support98%Top<1%
Win
43.3%
▼6.7 vs Top
LP a game
—
Not enough games
Games
60
Pick · Ban
0.01 · 0.26%
as Top · any role
Few games

How we measure

Rakan Top on EUNE, patch 26.20: Electrocute + Sorcery (each the most played of 60 games).

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 75%Flex Adaptive force 88%Defense Health scaling 71%Set taken in 47% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games58%51.4%35.6–67.0%
Sudden ImpactFew games55%48.5%32.5–64.8%
Ultimate HunterFew games53%40.6%25.5–57.7%
Grisly MementosFew games33%50.0%29.9–70.1%

Questions

What keystone do Rakan Top players take on EUNE?

Electrocute, with Sorcery as the secondary tree, is the most played page: 40% of 60 games in all ranks, patch 26.20, 54.2% win rate.

Which stat shards do Rakan Top players pick?

Adaptive force, Adaptive force, Health scaling: 47% of 60 games in all ranks, patch 26.20, 57.1% win rate.