AhriMid runes

10th of 42 Midup 1 place since 26.20

Mid95%
Win
51.0%
▲1.0 vs Mid
LP a game
+2.10
±0.07
Games
350.3k
a win +21.0 · a loss −18.1
Pick · Ban
11.7 · 4.6%
as Mid · any role

How we measure

Ahri Mid on EUW, patch 26.21: Malignance, Shadowflame, Zhonya's Hourglass; Electrocute + Sorcery; skill order Q > W > E (each the most played of 350,297 games).

Rune pages

Exact pages · 6 most played
DominationPrimary
SorcerySecondary
Exact page · 61.0%
ShardsOffense Attack speed 94%Flex Adaptive force 98%Defense Health scaling 84%Set taken in 80% of games
Every rune with its win rate47 runes · 4 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter96%51.0%50.8–51.1%
Taste of Blood92%50.9%50.8–51.1%
Electrocute86%51.0%50.8–51.2%
Grisly Mementos82%50.9%50.7–51.1%
Sixth Sense4.2%52.6%51.8–53.5%
Sudden Impact3.1%52.8%51.9–53.8%
Cheap Shot1.6%51.3%49.9–52.6%
Deep Ward0.7%50.5%48.5–52.5%
Treasure Hunter0.5%52.3%50.0–54.5%
Relentless Hunter0.4%54.6%52.1–57.1%
Dark Harvest0.2%49.6%46.1–53.0%
Hail of Blades<0.1%49.6%41.3–58.0%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow Band87%51.0%50.8–51.2%
Transcendence78%50.9%50.8–51.1%
Scorch24%51.5%51.2–51.8%
Deathfire Touch13%51.7%51.2–52.1%
Gathering Storm2.5%52.5%51.5–53.5%
Axiom Arcanist1.3%52.2%50.7–53.7%
Absolute Focus1.1%51.7%50.2–53.3%
Celerity0.6%52.1%50.0–54.3%
Arcane Comet0.4%50.3%47.6–53.1%
Summon Aery0.3%50.2%47.1–53.4%
Nimbus Cloak0.1%55.9%51.4–60.3%
Stormraider's Surge<0.1%52.4%46.0–58.7%
Waterwalking<0.1%49.2%43.2–55.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight5.2%49.4%48.7–50.1%
Biscuit Delivery4.9%49.1%48.4–49.9%
Cash Back0.5%53.2%50.9–55.4%
Triple Tonic0.5%55.0%52.6–57.4%
Magical Footwear0.3%48.9%46.0–51.9%
First Strike0.1%48.5%43.4–53.6%
Jack Of All Trades<0.1%47.8%42.2–53.5%
Approach Velocity<0.1%42.7%35.2–50.5%
Time Warp Tonic<0.1%53.5%44.4–62.3%
Glacial AugmentFew games<0.1%55.6%37.3–72.4%
Hextech FlashtraptionFew games<0.1%51.7%34.4–68.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating4.1%53.1%52.2–53.9%
Overgrowth3.5%53.2%52.4–54.1%
Unflinching0.7%52.1%50.1–54.0%
Second Wind0.4%51.5%48.8–54.3%
Revitalize0.2%50.3%46.3–54.4%
Demolish<0.1%47.1%41.0–53.4%
Font of Life<0.1%44.9%38.0–52.1%
Shield Bash<0.1%44.6%37.2–52.2%
Conditioning<0.1%41.9%34.4–49.8%
Grasp of the UndyingFew games<0.1%34.8%25.8–45.2%
AftershockFew games<0.1%47.3%34.7–60.2%

Questions

What keystone do Ahri Mid players take on EUW?

Electrocute, with Sorcery as the secondary tree, is the most played page: 77% of 350,297 games in all ranks, patch 26.21, 51.0% win rate.

What other rune page do Ahri Mid players use?

Deathfire Touch with Domination: 10% of 350,297 games in all ranks, patch 26.21, 51.2% win rate.

Which stat shards do Ahri Mid players pick?

Attack speed, Adaptive force, Health scaling: 80% of 350,297 games in all ranks, patch 26.21, 50.9% win rate.