Jarvan IVSupport build

Off-meta Support

Jungle95%Support4%
Win
49.8%
▼0.1 vs Support
LP a game
+2.90
±1.62
Games
1,056
a win +28.1 · a loss −22.4
Pick · Ban
0.36 · 1.7%
as Support · any role

How we measure

Jarvan IV Support, patch 26.21: Umbral Glaive, Voltaic Cyclosword, Serpent's Fang; Summon Aery + Inspiration; skill order Q > E > W (each the most played of 1,056 games).

Build

Most played of 1,056 games

Start

Hp

95% · 49.5% won

Spells

FlIg

66% · 49.9% won

Skills

starts E Q W

54% · 49.2% won

Items 4.2% of games with a core

  1. Umbral Glaive
  2. Voltaic Cyclosword
  3. Serpent's Fang

31.3% won (14.2–55.6) · 16 games

BootsIonian Boots of Lucidity32% · 51.3% won

Skill path 47% of games · 51.0% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ24579
WW314151718
EE18101213
RR61116

Skills

Max order
  1. starts E Q W54%49.2%484
  2. starts Q E W14%46.0%126
  3. starts E Q WFew games11%47.5%99
  4. starts E Q WFew games5.3%61.7%47
  5. starts E Q EFew games4.8%58.1%43

Starting items

2 × Health Potion95% · 49.5% won · 922 games

Boots

Ionian Boots of Lucidity32% · 51.3% won · 339 games
  • Plated Steelcaps 27%50.9% won
  • No boots 19%42.4% won

Summoner spells

Flash + Ignite66% · 49.9% won · 695 games
  • Exhaust + Flash 19%46.9% won
  • Flash + Heal 15%53.9% won
Every option as a table30 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Ionian Boots of Lucidity32%51.3%46.0%–56.6%339
Plated Steelcaps27%50.9%45.1%–56.6%289
No boots19%42.4%35.9%–49.3%205
Mercury's Treads14%50.7%42.7%–58.6%148
Boots of SwiftnessFew games6.4%55.9%44.1%–67.1%68
Starting items
2 × Health Potion95%49.5%46.2%–52.7%922
Summoner spells
Flash + Ignite66%49.9%46.2%–53.6%695
Exhaust + Flash19%46.9%40.1%–53.9%196
Flash + Heal15%53.9%46.0%–61.5%156
Skill order
Max Q E W · starts E Q W54%49.2%44.7%–53.6%484
Max Q E W · starts Q E W14%46.0%37.6%–54.7%126
Max E Q W · starts E Q WFew games11%47.5%37.9%–57.2%99
Max E W Q · starts E Q WFew games5.3%61.7%47.4%–74.2%47
Max E W Q · starts E Q EFew games4.8%58.1%43.3%–71.6%43
First 11 skill points
E Q W Q Q R Q E Q E R47%51.0%45.8%–56.2%355
Q E W Q Q R Q E Q E RFew games13%45.5%36.0%–55.3%99
E Q W E E R E Q E Q RFew games7.8%54.2%41.7%–66.3%59
E Q W E E R E W E W RFew games5.4%58.5%43.4%–72.2%41
E Q E W E R E W E W RFew games5.1%56.4%41.0%–70.7%39
E Q E W E R E Q E Q RFew games3.2%70.8%50.8%–85.1%24
Finished items
Bloodsong57%51.8%47.8%–55.8%598
Celestial Opposition33%48.3%43.1%–53.5%352
Zeke's Convergence33%53.3%48.1%–58.5%345
Locket of the Iron Solari19%56.9%50.0%–63.5%204
Eclipse9.9%55.2%45.7%–64.4%105
Knight's Vow9.8%50.5%41.0%–60.0%103
Sundered Sky9.8%45.6%36.3%–55.2%103
BandlepipesFew games7.2%51.3%40.3%–62.2%76
Black CleaverFew games6.4%54.4%42.7%–65.7%68
Protoplasm HarnessFew games6.3%51.5%39.7%–63.1%66

Questions

What do Jarvan IV Support players build first on all servers?

The most played core is Umbral Glaive, then Voltaic Cyclosword, then Serpent's Fang: 2% of 1,056 games in Master and above, patch 26.21, 31.3% win rate.

What skill order do Jarvan IV Support players use?

Most often they max Q, E, W and start E, Q, W: 54% of 889 games with a skill order in Master and above, patch 26.21, 49.2% win rate.

Which summoner spells do Jarvan IV Support players take?

Flash and Ignite, in 66% of 1,056 games in Master and above, patch 26.21, 49.9% win rate.