FizzMid runes

11th of 44 Mid

Mid79%Jungle16%
Win
52.0%
▲2.0 vs Mid
LP a game
+2.30
±0.80
Games
2,469
a win +20.9 · a loss −18.1
Pick · Ban
2.5 · 4.1%
as Mid · any role

How we measure

Fizz Mid on JP, patch 26.20: Lich Bane, Zhonya's Hourglass, Shadowflame; Electrocute + Sorcery; skill order E > W > Q (each the most played of 2,469 games).

Rune pages

Exact pages · 4 most played
DominationPrimary
SorcerySecondary
Exact page · 44.2%
ShardsOffense Adaptive force 84%Flex Adaptive force 100%Defense Health scaling 82%Set taken in 74% of games
Every rune with its win rate19 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact98%52.0%50.0–54.0%
Electrocute95%52.2%50.2–54.2%
Grisly Mementos92%52.1%50.0–54.1%
Treasure Hunter91%52.3%50.2–54.3%
Sixth Sense4.6%50.0%41.0–59.0%
Ultimate Hunter4.5%46.0%37.0–55.2%
Relentless HunterFew games2.2%53.7%40.6–66.3%
Dark HarvestFew games2.0%49.0%35.6–62.5%
Deep WardFew games1.1%65.4%46.2–80.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence59%51.7%49.2–54.3%
Scorch48%51.5%48.7–54.3%
Manaflow Band14%54.3%49.0–59.5%
Gathering StormFew games1.9%52.2%38.1–65.9%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph34%52.8%49.5–56.2%
Coup de Grace29%53.2%49.6–56.8%
Legend: Haste7.4%50.3%43.1–57.4%
Cut DownFew games2.1%54.9%41.4–67.7%
Press the AttackFew games1.5%52.6%37.3–67.5%
Presence of MindFew games1.3%53.1%36.4–69.1%

Questions

What keystone do Fizz Mid players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 61% of 2,469 games in all ranks, patch 26.20, 51.9% win rate.

What other rune page do Fizz Mid players use?

Dark Harvest with Precision: 2% of 2,469 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Fizz Mid players pick?

Adaptive force, Adaptive force, Health scaling: 74% of 2,469 games in all ranks, patch 26.20, 51.7% win rate.