FizzTop runes

Off-meta Top

Mid79%Jungle16%Top2%
Win
49.0%
▼1.0 vs Top
LP a game
—
Not enough games
Games
51
Pick · Ban
0.05 · 4.1%
as Top · any role
Few games

How we measure

Fizz Top on JP, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 51 games).

Low sample. 51 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 88%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 53% of games
Every rune with its win rate7 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games84%53.5%38.9–67.5%
ElectrocuteFew games69%51.4%35.6–67.0%
Treasure HunterFew games69%60.0%43.6–74.5%
Grisly MementosFew games65%60.6%43.7–75.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games53%55.6%37.3–72.4%
ScorchFew games41%47.6%28.3–67.6%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games39%45.0%25.8–65.8%

Questions

What keystone do Fizz Top players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 51 games in all ranks, patch 26.20, 56.0% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 53% of 51 games in all ranks, patch 26.20, 59.3% win rate.