- Win
- 49.0%
- ▼1.0 vs Top
- LP a game
- —
- Not enough games
- Games
- 51
- Pick · Ban
- 0.05 · 4.1%
- as Top · any role
Fizz Top on JP, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 51 games).
Low sample. 51 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 88%Flex Adaptive force 100%Defense Health scaling 76%Set taken in 53% of games
Every rune with its win rate7 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 84% | 53.5% | 38.9–67.5% |
| ElectrocuteFew games | 69% | 51.4% | 35.6–67.0% |
| Treasure HunterFew games | 69% | 60.0% | 43.6–74.5% |
| Grisly MementosFew games | 65% | 60.6% | 43.7–75.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 53% | 55.6% | 37.3–72.4% |
| ScorchFew games | 41% | 47.6% | 28.3–67.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 39% | 45.0% | 25.8–65.8% |
Questions
What keystone do Fizz Top players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 49% of 51 games in all ranks, patch 26.20, 56.0% win rate.
Which stat shards do Fizz Top players pick?
Adaptive force, Adaptive force, Health scaling: 53% of 51 games in all ranks, patch 26.20, 59.3% win rate.











