FizzSupport runes

Off-meta Support

Mid80%Jungle16%Support2%
Win
43.9%
▼6.1 vs Support
LP a game
+1.20
±3.96
Games
139
a win +25.9 · a loss −18.6
Pick · Ban
0.06 · 4.1%
as Support · any role
Few games

How we measure

Fizz Support on JP, patch 26.21: Electrocute + Sorcery; skill order E > W > Q (each the most played of 139 games).

Low sample. 139 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 96%Flex Adaptive force 100%Defense Health scaling 87%Set taken in 75% of games
Every rune with its win rate8 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact97%43.7%35.6–52.1%
Electrocute87%45.5%36.9–54.3%
Treasure Hunter80%45.1%36.1–54.3%
Grisly Mementos79%47.3%38.2–56.5%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games55%48.1%37.3–59.0%
ScorchFew games44%50.8%38.6–62.9%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games30%43.9%29.9–59.0%
Coup de GraceFew games28%43.6%29.3–59.0%

Questions

What keystone do Fizz Support players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 57% of 139 games in all ranks, patch 26.21, 46.8% win rate.

What other rune page do Fizz Support players use?

Dark Harvest with Precision: 9% of 139 games in all ranks, patch 26.21, 38.5% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 75% of 139 games in all ranks, patch 26.21, 48.1% win rate.