- Win
- 43.9%
- ▼6.1 vs Support
- LP a game
- +1.20
- ±3.96
- Games
- 139
- a win +25.9 · a loss −18.6
- Pick · Ban
- 0.06 · 4.1%
- as Support · any role
Fizz Support on JP, patch 26.21: Electrocute + Sorcery; skill order E > W > Q (each the most played of 139 games).
Low sample. 139 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 96%Flex Adaptive force 100%Defense Health scaling 87%Set taken in 75% of games
Every rune with its win rate8 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 97% | 43.7% | 35.6–52.1% |
| Electrocute | 87% | 45.5% | 36.9–54.3% |
| Treasure Hunter | 80% | 45.1% | 36.1–54.3% |
| Grisly Mementos | 79% | 47.3% | 38.2–56.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 55% | 48.1% | 37.3–59.0% |
| ScorchFew games | 44% | 50.8% | 38.6–62.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 30% | 43.9% | 29.9–59.0% |
| Coup de GraceFew games | 28% | 43.6% | 29.3–59.0% |
Questions
What keystone do Fizz Support players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 57% of 139 games in all ranks, patch 26.21, 46.8% win rate.
What other rune page do Fizz Support players use?
Dark Harvest with Precision: 9% of 139 games in all ranks, patch 26.21, 38.5% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 75% of 139 games in all ranks, patch 26.21, 48.1% win rate.












