ZacMid runes

Off-meta Mid

Jungle79%Top13%Support5%Mid3%
Win
48.7%
▼1.3 vs Mid
LP a game
—
Not enough games
Games
78
Pick · Ban
0.08 · 0.44%
as Mid · any role
Few games

How we measure

Low sample. 78 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 69%Flex Adaptive force 50%Defense Health scaling 90%Set taken in 32% of games
Every rune with its win rate9 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
RevitalizeFew games87%48.5%37.1–60.2%
Second WindFew games59%47.8%34.1–61.9%
DemolishFew games32%60.0%40.7–76.6%
ConditioningFew games32%48.0%30.0–66.5%
Grasp of the UndyingFew games28%63.6%43.0–80.3%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games74%46.6%34.3–59.2%
TriumphFew games58%48.9%35.0–63.0%
Last StandFew games56%45.5%31.7–59.9%
ConquerorFew games36%42.9%26.5–60.9%

Questions

What keystone do Zac Mid players take on JP?

Conqueror, with Resolve as the secondary tree, is the most played page: 31% of 78 games in all ranks, patch 26.20, 41.7% win rate.

What other rune page do Zac Mid players use?

Grasp of the Undying with Precision: 21% of 78 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Zac Mid players pick?

Ability haste, Adaptive force, Health scaling: 32% of 78 games in all ranks, patch 26.20, 40.0% win rate.