- Win
- 48.7%
- ▼1.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 78
- Pick · Ban
- 0.08 · 0.44%
- as Mid · any role
Low sample. 78 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Ability haste 69%Flex Adaptive force 50%Defense Health scaling 90%Set taken in 32% of games
Every rune with its win rate9 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 87% | 48.5% | 37.1–60.2% |
| Second WindFew games | 59% | 47.8% | 34.1–61.9% |
| DemolishFew games | 32% | 60.0% | 40.7–76.6% |
| ConditioningFew games | 32% | 48.0% | 30.0–66.5% |
| Grasp of the UndyingFew games | 28% | 63.6% | 43.0–80.3% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: HasteFew games | 74% | 46.6% | 34.3–59.2% |
| TriumphFew games | 58% | 48.9% | 35.0–63.0% |
| Last StandFew games | 56% | 45.5% | 31.7–59.9% |
| ConquerorFew games | 36% | 42.9% | 26.5–60.9% |
Questions
What keystone do Zac Mid players take on JP?
Conqueror, with Resolve as the secondary tree, is the most played page: 31% of 78 games in all ranks, patch 26.20, 41.7% win rate.
What other rune page do Zac Mid players use?
Grasp of the Undying with Precision: 21% of 78 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Zac Mid players pick?
Ability haste, Adaptive force, Health scaling: 32% of 78 games in all ranks, patch 26.20, 40.0% win rate.













