- Win
- 50.8%
- ▲0.8 vs Mid
- LP a game
- +1.80
- ±0.20
- Games
- 39.5k
- a win +20.7 · a loss −18.0
- Pick · Ban
- 4.0 · 1.9%
- as Mid · any role
Diana Mid on KR, patch 26.20: Stormsurge, Shadowflame, Zhonya's Hourglass; Electrocute + Resolve; skill order Q > W > E (each the most played of 39,520 games).
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Adaptive force 94%Flex Adaptive force 99%Defense Health scaling 79%Set taken in 75% of games
Every rune with its win rate44 runes · 4 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Shield Bash | 71% | 50.9% | 50.3–51.5% |
| Bone Plating | 66% | 50.8% | 50.2–51.5% |
| Second Wind | 3.5% | 51.1% | 48.4–53.7% |
| Revitalize | 1.6% | 48.4% | 44.6–52.3% |
| Unflinching | 1.5% | 48.4% | 44.5–52.4% |
| Grasp of the Undying | 1.4% | 50.9% | 46.8–55.0% |
| Overgrowth | 1.0% | 51.2% | 46.2–56.1% |
| ConditioningFew games | 0.1% | 45.3% | 32.7–58.6% |
| DemolishFew games | 0.1% | 51.1% | 37.2–64.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Electrocute | 67% | 51.0% | 50.4–51.6% |
| Sudden Impact | 67% | 50.9% | 50.3–51.5% |
| Grisly Mementos | 63% | 51.0% | 50.4–51.6% |
| Treasure Hunter | 62% | 51.0% | 50.4–51.7% |
| Ultimate Hunter | 3.2% | 49.7% | 47.0–52.5% |
| Sixth Sense | 3.2% | 50.0% | 47.3–52.8% |
| Relentless Hunter | 2.9% | 50.3% | 47.5–53.2% |
| Taste of Blood | 0.7% | 51.1% | 45.3–56.8% |
| Deep Ward | 0.7% | 51.4% | 45.6–57.3% |
| Cheap ShotFew games | <0.1% | 36.4% | 22.2–53.4% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow Band | 49% | 50.9% | 50.2–51.6% |
| Scorch | 47% | 50.9% | 50.2–51.6% |
| Stormraider's Surge | 24% | 51.3% | 50.3–52.3% |
| Transcendence | 20% | 50.7% | 49.6–51.8% |
| Absolute Focus | 6.2% | 53.3% | 51.4–55.3% |
| Gathering Storm | 0.9% | 52.4% | 47.2–57.5% |
| Celerity | 0.7% | 50.5% | 44.7–56.4% |
| Axiom Arcanist | 0.3% | 50.0% | 40.5–59.5% |
| Summon AeryFew games | 0.2% | 53.5% | 43.0–63.7% |
| Nimbus CloakFew games | 0.2% | 57.6% | 44.9–69.4% |
| WaterwalkingFew games | 0.1% | 57.7% | 44.2–70.1% |
| Arcane CometFew games | 0.1% | 40.5% | 27.0–55.5% |
| Deathfire TouchFew games | 0.1% | 41.5% | 27.8–56.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Presence of Mind | 5.4% | 46.9% | 44.8–49.0% |
| Legend: Haste | 4.9% | 48.4% | 46.2–50.6% |
| Cut Down | 4.2% | 47.6% | 45.3–50.0% |
| Conqueror | 3.7% | 48.1% | 45.5–50.6% |
| Fleet Footwork | 3.4% | 46.5% | 43.9–49.2% |
| Coup de Grace | 3.1% | 49.4% | 46.6–52.2% |
| Legend: Alacrity | 3.0% | 47.2% | 44.3–50.0% |
| Triumph | 2.7% | 48.2% | 45.3–51.2% |
| Last Stand | 1.5% | 47.2% | 43.2–51.3% |
| Legend: BloodlineFew games | 0.2% | 44.0% | 34.2–54.2% |
| Lethal TempoFew games | <0.1% | 27.6% | 14.7–45.7% |
| Absorb LifeFew games | <0.1% | 50.0% | 29.9–70.1% |
Questions
What keystone do Diana Mid players take on KR?
Electrocute, with Resolve as the secondary tree, is the most played page: 42% of 39,520 games in all ranks, patch 26.20, 51.2% win rate.
What other rune page do Diana Mid players use?
Stormraider's Surge with Resolve: 22% of 39,520 games in all ranks, patch 26.20, 51.1% win rate.
Which stat shards do Diana Mid players pick?
Adaptive force, Adaptive force, Health scaling: 75% of 39,520 games in all ranks, patch 26.20, 50.7% win rate.















































