DianaJungle runes

34th of 47 Jungle

Mid53%Jungle37%Top8%
Win
49.4%
▼0.6 vs Jungle
LP a game
+2.00
±0.25
Games
27.8k
a win +22.1 · a loss −17.9
Pick · Ban
2.8 · 1.9%
as Jungle · any role

How we measure

Diana Jungle on KR, patch 26.20: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 27,755 games).

Rune pages

Exact pages · 6 most played
PrecisionPrimary
InspirationSecondary
Exact page · 59.0%
ShardsOffense Attack speed 85%Flex Adaptive force 99%Defense Health scaling 92%Set taken in 78% of games
Every rune with its win rate50 runes · 5 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph83%49.9%49.2–50.5%
Conqueror81%49.8%49.2–50.5%
Legend: Alacrity81%49.8%49.2–50.5%
Coup de Grace77%49.7%49.1–50.4%
Cut Down4.1%51.3%48.4–54.2%
Legend: Haste2.4%48.1%44.3–51.8%
Last Stand2.4%50.4%46.6–54.2%
Lethal Tempo1.0%52.0%46.1–57.7%
Presence of Mind0.5%44.0%36.3–52.0%
Legend: BloodlineFew games0.2%58.2%46.3–69.3%
Press the AttackFew games0.2%44.9%31.9–58.7%
Fleet FootworkFew games0.2%43.2%29.7–57.8%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight67%50.1%49.4–50.8%
Magical Footwear66%50.1%49.4–50.8%
Cash Back2.0%50.7%46.6–54.8%
Triple Tonic0.6%47.0%39.6–54.6%
Jack Of All TradesFew games0.2%55.6%43.3–67.2%
First StrikeFew games0.2%41.9%28.4–56.7%
Biscuit DeliveryFew games0.1%40.6%25.5–57.7%
Approach VelocityFew games0.1%61.8%45.0–76.1%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact28%48.0%46.9–49.1%
Treasure Hunter25%47.9%46.8–49.1%
Electrocute14%47.5%45.9–49.0%
Grisly Mementos14%47.2%45.6–48.8%
Ultimate Hunter2.1%49.7%45.7–53.8%
Sixth Sense1.4%53.6%48.6–58.5%
Relentless Hunter1.3%49.3%44.3–54.4%
Dark Harvest0.8%55.8%49.3–62.2%
Deep WardFew games0.3%56.5%44.8–67.6%
Taste of BloodFew games0.2%53.5%40.8–65.7%
Cheap ShotFew games0.1%43.8%28.2–60.7%
Hail of BladesFew games0.1%43.3%27.4–60.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch9.2%45.2%43.2–47.1%
Manaflow Band8.7%45.8%43.8–47.7%
Transcendence1.8%44.0%39.7–48.5%
Stormraider's Surge1.4%45.4%40.5–50.4%
Axiom Arcanist1.2%45.0%39.7–50.4%
Gathering Storm1.1%50.2%44.6–55.7%
Absolute Focus0.9%49.2%42.9–55.5%
Nimbus Cloak0.7%43.3%36.3–50.6%
Waterwalking0.6%46.6%39.1–54.3%
Celerity0.6%43.7%36.2–51.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash6.7%49.3%47.0–51.5%
Bone Plating4.7%48.9%46.2–51.6%
Revitalize1.8%51.3%46.9–55.6%
Conditioning0.7%47.5%40.4–54.8%
Overgrowth0.7%53.3%46.1–60.5%
Unflinching0.4%52.9%43.3–62.3%
Grasp of the UndyingFew games0.3%47.4%36.5–58.5%
Second WindFew games0.3%56.5%44.8–67.6%

Questions

What keystone do Diana Jungle players take on KR?

Conqueror, with Inspiration as the secondary tree, is the most played page: 65% of 27,755 games in all ranks, patch 26.20, 50.0% win rate.

What other rune page do Diana Jungle players use?

Electrocute with Sorcery: 9% of 27,755 games in all ranks, patch 26.20, 45.7% win rate.

Which stat shards do Diana Jungle players pick?

Attack speed, Adaptive force, Health scaling: 78% of 27,755 games in all ranks, patch 26.20, 49.8% win rate.