BrandSupport runes

5th of 40 Supportup 2 places, was A since 26.20

Support73%Mid17%Bot4%Top3%
Win
51.1%
▲1.1 vs Support
LP a game
+3.90
±0.23
Games
36.1k
a win +24.0 · a loss −17.5
Pick · Ban
5.0 · 9.2%
as Support · any role

How we measure

Brand Support on LAN, patch 26.21: Blackfire Torch, Liandry's Torment, Rylai's Crystal Scepter; Deathfire Touch + Precision; skill order W > Q > E (each the most played of 36,089 games).

Rune pages

Exact pages · 4 most played
SorceryPrimary
PrecisionSecondary
Exact page · 54.1%
ShardsOffense Adaptive force 92%Flex Adaptive force 96%Defense Health scaling 91%Set taken in 86% of games
Every rune with its win rate48 runes · 4 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch92%51.1%50.5–51.6%
Manaflow Band92%51.0%50.5–51.6%
Transcendence73%51.2%50.6–51.8%
Deathfire Touch65%51.6%51.0–52.2%
Arcane Comet9.1%48.4%46.7–50.1%
Gathering Storm4.6%50.1%47.7–52.5%
Axiom Arcanist4.1%50.2%47.7–52.8%
Absolute Focus2.2%49.6%46.1–53.1%
Celerity1.4%51.4%47.0–55.9%
Nimbus Cloak0.8%58.1%52.4–63.6%
Waterwalking0.4%47.7%39.3–56.2%
Summon Aery0.3%47.5%38.9–56.3%
Stormraider's SurgeFew games0.1%55.3%41.3–68.6%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Presence of Mind60%51.5%50.8–52.2%
Cut Down57%51.5%50.8–52.2%
Coup de Grace4.1%52.4%49.9–55.0%
Legend: Haste2.5%49.2%46.0–52.5%
Triumph1.1%53.6%48.7–58.5%
Legend: Alacrity0.4%45.5%37.8–53.3%
Last Stand0.4%55.0%46.7–63.0%
Legend: BloodlineFew games0.2%51.7%41.4–61.9%
ConquerorFew games0.2%47.5%36.9–58.3%
Press the AttackFew games0.1%45.8%32.6–59.7%
Lethal TempoFew games0.1%47.5%32.9–62.5%
Absorb LifeFew games<0.1%46.4%29.5–64.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Dark Harvest23%50.8%49.8–51.9%
Grisly Mementos23%50.7%49.7–51.8%
Taste of Blood21%50.3%49.2–51.4%
Treasure Hunter20%50.5%49.4–51.7%
Ultimate Hunter7.8%50.9%49.1–52.8%
Cheap Shot6.8%52.9%50.9–54.8%
Sixth Sense1.1%53.1%48.1–58.1%
Deep Ward1.0%50.6%45.4–55.7%
Relentless Hunter1.0%55.5%50.3–60.5%
Electrocute0.9%48.2%42.7–53.8%
Sudden Impact0.4%46.3%38.4–54.3%
Hail of BladesFew games<0.1%46.2%28.8–64.5%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight8.4%49.0%47.3–50.8%
Biscuit Delivery7.8%49.3%47.4–51.1%
Magical Footwear1.9%54.5%50.7–58.2%
Approach Velocity0.7%52.1%45.8–58.3%
Cash Back0.6%45.2%38.8–51.8%
Glacial Augment0.4%51.3%43.5–59.1%
Triple Tonic0.3%49.2%40.5–57.9%
Jack Of All TradesFew games0.3%51.7%41.5–61.6%
Time Warp TonicFew games0.2%52.2%40.6–63.5%
First StrikeFew games0.2%50.0%37.3–62.7%
Hextech FlashtraptionFew games<0.1%40.9%23.3–61.3%

Questions

What keystone do Brand Support players take on LAN?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 60% of 36,089 games in all ranks, patch 26.21, 51.5% win rate.

What other rune page do Brand Support players use?

Dark Harvest with Sorcery: 22% of 36,089 games in all ranks, patch 26.21, 50.5% win rate.

Which stat shards do Brand Support players pick?

Adaptive force, Adaptive force, Health scaling: 86% of 36,089 games in all ranks, patch 26.21, 51.0% win rate.