SeraphineTop runes

Off-meta Top

Support95%Bot3%Top<1%
Win
52.3%
▲2.3 vs Top
LP a game
—
Not enough games
Games
65
Pick · Ban
0.02 · 14.2%
as Top · any role
Few games

How we measure

Seraphine Top on LAN, patch 26.20: Arcane Comet + Inspiration; skill order Q > E > W (each the most played of 65 games).

Low sample. 65 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Ability haste 78%Flex Adaptive force 100%Defense Health 69%Set taken in 54% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games77%56.0%42.3–68.8%
Manaflow BandFew games74%54.2%40.3–67.4%
ScorchFew games54%51.4%35.6–67.0%
Arcane CometFew games45%55.2%37.6–71.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games38%48.0%30.0–66.5%
Biscuit DeliveryFew games32%47.6%28.3–67.6%

Questions

What keystone do Seraphine Top players take on LAN?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 34% of 65 games in all ranks, patch 26.20, 54.6% win rate.

Which stat shards do Seraphine Top players pick?

Ability haste, Adaptive force, Health: 54% of 65 games in all ranks, patch 26.20, 48.6% win rate.