MaokaiMid runes

Off-meta Mid

Support74%Jungle14%Top11%Mid1%
Win
43.8%
▼6.2 vs Mid
LP a game
—
Not enough games
Games
73
Pick · Ban
0.03 · 0.39%
as Mid · any role
Few games

How we measure

Low sample. 73 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Adaptive force 48%Flex Adaptive force 70%Defense Health scaling 84%
Every rune with its win rate10 runes · 3 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games60%34.1%21.9–48.9%
Manaflow BandFew games45%24.2%12.8–41.0%
ScorchFew games38%32.1%17.9–50.7%
Arcane CometFew games30%18.2%7.3–38.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games40%48.3%31.4–65.6%
ConditioningFew games33%54.2%35.1–72.1%
Font of LifeFew games32%65.2%44.9–81.2%
AftershockFew games27%75.0%53.1–88.8%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games27%20.0%8.1–41.6%
Ultimate HunterFew games27%20.0%8.1–41.6%

Questions

What keystone do Maokai Mid players take on LAS?

Arcane Comet, with Domination as the secondary tree, is the most played page: 25% of 73 games in all ranks, patch 26.20, 22.2% win rate.

What other rune page do Maokai Mid players use?

Grasp of the Undying with Sorcery: 14% of 73 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Maokai Mid players pick?

Attack speed, Adaptive force, Health scaling: 25% of 73 games in all ranks, patch 26.20, 55.6% win rate.