MaokaiMid runes

Off-meta Mid

Support79%Top10%Jungle10%Mid1%
Win
52.8%
▲2.8 vs Mid
LP a game
—
Not enough games
Games
53
Pick · Ban
0.02 · 0.15%
as Mid · any role
Few games

How we measure

Patch 26.21 started 21 Oct: showing the last 7 days, so some champion changes may not show yet.

Low sample. 53 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 50%Flex Adaptive force 81%Defense Health scaling 100%Set taken in 40% of games
Every rune with its win rate3 runes · 1 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Font of LifeFew games55%62.1%44.0–77.3%
AftershockFew games51%70.4%51.5–84.2%
OvergrowthFew games49%53.9%35.5–71.2%

Questions

What keystone do Maokai Mid players take on TR?

Aftershock, with Precision as the secondary tree, is the most played page: 26% of 53 games in all ranks, last 7 days, 71.4% win rate.

What other rune page do Maokai Mid players use?

Arcane Comet with Domination: 25% of 53 games in all ranks, last 7 days, 46.2% win rate.

Which stat shards do Maokai Mid players pick?

Attack speed, Adaptive force, Health scaling: 40% of 53 games in all ranks, last 7 days, 61.9% win rate.