- Win
- 53.0%
- ▲2.9 vs Mid
- LP a game
- +2.90
- ±1.41
- Games
- 793
- a win +20.6 · a loss −17.6
- Pick · Ban
- 7.4 · 14.0%
- as Mid · any role
Low sample. 793 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 95%Flex Adaptive force 98%Defense Health scaling 93%Set taken in 88% of games
Every rune with its win rate14 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 95% | 53.0% | 49.4–56.5% |
| Electrocute | 93% | 53.3% | 49.7–56.9% |
| Grisly Mementos | 92% | 52.5% | 48.8–56.1% |
| Treasure Hunter | 92% | 53.2% | 49.5–56.7% |
| Dark HarvestFew games | 4.2% | 45.5% | 29.8–62.0% |
| Sixth SenseFew games | 3.5% | 50.0% | 32.6–67.4% |
| Relentless HunterFew games | 3.0% | 58.3% | 38.8–75.5% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Transcendence | 56% | 52.3% | 47.6–56.9% |
| Scorch | 48% | 52.2% | 47.2–57.2% |
| Manaflow BandFew games | 9.5% | 57.3% | 46.1–67.9% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de Grace | 38% | 52.5% | 46.9–58.0% |
| Triumph | 38% | 52.3% | 46.7–57.9% |
| Legend: HasteFew games | 3.7% | 44.8% | 28.4–62.5% |
| Cut DownFew games | 2.8% | 45.5% | 26.9–65.3% |
Questions
What keystone do Fizz Mid players take on ME?
Electrocute, with Sorcery as the secondary tree, is the most played page: 56% of 793 games in all ranks, patch 26.20, 53.5% win rate.
What other rune page do Fizz Mid players use?
Dark Harvest with Precision: 4% of 793 games in all ranks, patch 26.20, 46.9% win rate.
Which stat shards do Fizz Mid players pick?
Adaptive force, Adaptive force, Health scaling: 88% of 793 games in all ranks, patch 26.20, 52.5% win rate.


















