DianaJungle runes

28th of 48 Jungle

Mid50%Jungle47%
Win
49.2%
▼0.8 vs Jungle
LP a game
+2.10
±0.31
Games
18.0k
a win +22.1 · a loss −17.6
Pick · Ban
3.2 · 3.4%
as Jungle · any role

How we measure

Diana Jungle on NA, patch 26.20: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 17,965 games).

Rune pages

Exact pages · 6 most played
PrecisionPrimary
InspirationSecondary
Exact page · 52.2%
ShardsOffense Attack speed 83%Flex Adaptive force 98%Defense Health scaling 92%Set taken in 76% of games
Every rune with its win rate50 runes · 5 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph83%49.7%48.9–50.5%
Conqueror81%49.8%48.9–50.6%
Legend: Alacrity79%49.7%48.9–50.5%
Coup de Grace74%49.6%48.8–50.5%
Cut Down5.9%49.4%46.4–52.4%
Legend: Haste4.9%48.2%44.9–51.5%
Last Stand4.5%50.1%46.7–53.6%
Lethal Tempo0.7%40.8%32.6–49.6%
Press the AttackFew games0.4%47.1%35.9–58.7%
Presence of MindFew games0.4%44.6%33.2–56.7%
Legend: BloodlineFew games0.3%49.1%36.4–61.9%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight61%50.1%49.2–51.1%
Magical Footwear60%50.1%49.2–51.1%
Cash Back3.5%51.7%47.9–55.6%
Triple Tonic2.7%53.7%49.3–58.0%
Approach VelocityFew games0.3%44.4%30.9–58.8%
Jack Of All TradesFew games0.2%43.8%28.2–60.7%
First StrikeFew games0.2%51.6%34.8–68.0%
Biscuit DeliveryFew games0.1%55.0%34.2–74.2%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact31%47.3%46.0–48.7%
Treasure Hunter26%47.2%45.8–48.7%
Electrocute14%46.3%44.4–48.3%
Grisly Mementos13%46.1%44.1–48.1%
Ultimate Hunter3.7%46.5%42.7–50.3%
Sixth Sense2.2%49.6%44.7–54.5%
Relentless Hunter1.9%52.0%46.8–57.2%
Dark Harvest1.5%50.0%44.0–56.0%
Deep Ward0.6%40.2%31.6–49.4%
Hail of BladesFew games0.4%41.3%30.0–53.6%
Cheap ShotFew games0.3%57.4%44.2–69.7%
Taste of BloodFew games0.2%37.5%24.2–53.0%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch9.9%45.0%42.7–47.3%
Manaflow Band9.8%44.9%42.6–47.2%
Gathering Storm2.7%48.5%44.1–52.9%
Axiom Arcanist1.9%44.3%39.0–49.7%
Absolute Focus1.8%50.8%45.4–56.1%
Transcendence1.7%48.7%43.2–54.3%
Stormraider's Surge1.1%46.8%39.8–53.9%
Waterwalking1.0%52.6%45.2–59.8%
CelerityFew games0.5%43.4%33.2–54.1%
Nimbus CloakFew games0.3%50.8%38.6–62.9%
Deathfire TouchFew games0.1%45.8%27.9–64.9%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash4.0%48.5%44.8–52.1%
Bone Plating2.3%48.2%43.5–53.0%
Revitalize1.7%49.0%43.4–54.6%
Overgrowth1.7%53.0%47.3–58.7%
Conditioning1.1%52.6%45.6–59.4%
Grasp of the UndyingFew games0.3%58.2%45.0–70.3%
UnflinchingFew games0.3%45.1%32.3–58.6%
Second WindFew games0.2%40.0%24.6–57.7%

Questions

What keystone do Diana Jungle players take on NA?

Conqueror, with Inspiration as the secondary tree, is the most played page: 62% of 17,965 games in all ranks, patch 26.20, 50.1% win rate.

What other rune page do Diana Jungle players use?

Electrocute with Sorcery: 11% of 17,965 games in all ranks, patch 26.20, 45.3% win rate.

Which stat shards do Diana Jungle players pick?

Attack speed, Adaptive force, Health scaling: 76% of 17,965 games in all ranks, patch 26.20, 49.9% win rate.