RumbleMid runes

Off-meta Mid

Top87%Jungle6%Mid5%
Win
58.3%
▲8.3 vs Mid
LP a game
—
Not enough games
Games
36
Pick · Ban
0.06 · 0.25%
as Mid · any role
Few games

How we measure

Rumble Mid on OCE, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 36 games).

Low sample. 36 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 69% of games
Every rune with its win rate4 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
ScorchFew games97%60.0%43.6–74.5%
Nimbus CloakFew games89%56.3%39.3–71.8%
Absolute FocusFew games83%53.3%36.1–69.8%
Deathfire TouchFew games67%54.2%35.1–72.1%

Questions

What keystone do Rumble Mid players take on OCE?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 39% of 36 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 69% of 36 games in all ranks, patch 26.20, 56.0% win rate.