- Win
- 58.3%
- ▲8.3 vs Mid
- LP a game
- —
- Not enough games
- Games
- 36
- Pick · Ban
- 0.06 · 0.25%
- as Mid · any role
Rumble Mid on OCE, patch 26.20: Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 36 games).
Low sample. 36 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 81%Set taken in 69% of games
Every rune with its win rate4 runes · 1 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| ScorchFew games | 97% | 60.0% | 43.6–74.5% |
| Nimbus CloakFew games | 89% | 56.3% | 39.3–71.8% |
| Absolute FocusFew games | 83% | 53.3% | 36.1–69.8% |
| Deathfire TouchFew games | 67% | 54.2% | 35.1–72.1% |
Questions
What keystone do Rumble Mid players take on OCE?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 39% of 36 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 69% of 36 games in all ranks, patch 26.20, 56.0% win rate.








