- Win
- 49.1%
- ▼0.9 vs Mid
- LP a game
- +1.60
- ±0.47
- Games
- 7,449
- a win +21.5 · a loss −17.8
- Pick · Ban
- 0.10 · 0.36%
- as Mid · any role
Rumble Mid, patch 26.20: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 7,449 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 85%Flex Adaptive force 93%Defense Health scaling 73%Set taken in 65% of games
Every rune with its win rate40 runes · 4 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 83% | 48.3% | 47.1–49.6% |
| Nimbus Cloak | 76% | 47.8% | 46.5–49.1% |
| Absolute Focus | 67% | 47.3% | 45.9–48.7% |
| Deathfire Touch | 50% | 47.8% | 46.2–49.4% |
| Arcane Comet | 31% | 47.7% | 45.7–49.8% |
| Transcendence | 11% | 50.1% | 46.7–53.5% |
| Axiom Arcanist | 11% | 49.0% | 45.5–52.4% |
| Celerity | 9.2% | 51.2% | 47.4–54.9% |
| Gathering Storm | 5.0% | 45.5% | 40.5–50.6% |
| Stormraider's Surge | 1.9% | 46.8% | 38.8–55.0% |
| WaterwalkingFew games | 0.6% | 62.2% | 47.6–74.9% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 55% | 47.4% | 45.9–48.9% |
| Unflinching | 47% | 47.4% | 45.8–49.1% |
| Overgrowth | 8.2% | 53.4% | 49.4–57.3% |
| Second Wind | 6.6% | 52.6% | 48.1–56.9% |
| Shield Bash | 4.1% | 47.7% | 42.2–53.3% |
| Revitalize | 2.7% | 39.4% | 32.9–46.3% |
| DemolishFew games | 0.8% | 43.6% | 31.9–55.9% |
| ConditioningFew games | 0.4% | 43.3% | 27.4–60.8% |
| Grasp of the UndyingFew games | 0.3% | 35.0% | 18.1–56.7% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 26% | 50.5% | 48.3–52.8% |
| Taste of Blood | 20% | 50.7% | 48.2–53.2% |
| Cheap Shot | 12% | 53.2% | 49.8–56.5% |
| Dark Harvest | 8.1% | 57.6% | 53.6–61.5% |
| Sixth Sense | 5.8% | 55.7% | 51.0–60.3% |
| Grisly Mementos | 5.5% | 53.4% | 48.6–58.2% |
| Treasure Hunter | 5.4% | 55.5% | 50.6–60.3% |
| Electrocute | 4.4% | 51.7% | 46.3–57.1% |
| Deep Ward | 2.2% | 56.1% | 48.4–63.5% |
| Relentless Hunter | 1.5% | 53.2% | 43.9–62.2% |
| Sudden ImpactFew games | 0.8% | 46.4% | 34.0–59.3% |
| Hail of BladesFew games | 0.7% | 45.1% | 32.3–58.6% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 6.7% | 56.8% | 52.4–61.1% |
| Coup de Grace | 4.6% | 54.7% | 49.4–59.8% |
| Legend: Haste | 3.6% | 52.2% | 46.3–58.2% |
| Cut Down | 3.0% | 53.5% | 47.0–59.9% |
| Conqueror | 1.8% | 57.1% | 48.7–65.2% |
| Last StandFew games | 1.3% | 61.3% | 51.1–70.6% |
| Legend: AlacrityFew games | 0.5% | 61.0% | 45.7–74.3% |
| Absorb LifeFew games | 0.4% | 42.9% | 26.5–60.9% |
Questions
What keystone do Rumble Mid players take on all servers?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 42% of 7,449 games in all ranks, patch 26.20, 47.6% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Resolve: 16% of 7,449 games in all ranks, patch 26.20, 47.2% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 65% of 7,449 games in all ranks, patch 26.20, 48.3% win rate.











































