- Win
- 42.4%
- ▼7.6 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 33
- Pick · Ban
- 0.05 · 26.1%
- as Jungle · any role
Yasuo Jungle on OCE, last 7 days: Lethal Tempo + Resolve; skill order Q > E > W (each the most played of 33 games).
Low sample. 33 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 94% of games
Every rune with its win rate4 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 97% | 43.8% | 28.2–60.7% |
| Last StandFew games | 91% | 36.7% | 21.9–54.5% |
| Absorb LifeFew games | 67% | 36.4% | 19.7–57.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 61% | 40.0% | 21.9–61.3% |
Questions
What keystone do Yasuo Jungle players take on OCE?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 42% of 33 games in all ranks, last 7 days, 42.9% win rate.
What other rune page do Yasuo Jungle players use?
Fleet Footwork with Resolve: 30% of 33 games in all ranks, last 7 days, 40.0% win rate.
Which stat shards do Yasuo Jungle players pick?
Attack speed, Adaptive force, Health scaling: 94% of 33 games in all ranks, last 7 days, 45.2% win rate.








