- Win
- 39.6%
- ▼10.4 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 53
- Pick · Ban
- 0.10 · 27.5%
- as Jungle · any role
Low sample. 53 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 89% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 96% | 39.2% | 27.0–52.9% |
| Last StandFew games | 91% | 39.6% | 27.0–53.7% |
| Absorb LifeFew games | 75% | 35.0% | 22.1–50.5% |
| Lethal TempoFew games | 70% | 40.5% | 26.4–56.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Second WindFew games | 81% | 37.2% | 24.4–52.1% |
| OvergrowthFew games | 81% | 39.5% | 26.4–54.4% |
Questions
What keystone do Yasuo Jungle players take on RU?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 70% of 53 games in all ranks, patch 26.20, 40.5% win rate.
Which stat shards do Yasuo Jungle players pick?
Attack speed, Adaptive force, Health scaling: 89% of 53 games in all ranks, patch 26.20, 38.3% win rate.










