- Win
- 39.5%
- ▼10.5 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.05 · 21.7%
- as Jungle · any role
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Legend: AlacrityFew games | 91% | 38.5% | 24.9–54.1% |
| Lethal TempoFew games | 58% | 32.0% | 17.2–51.6% |
| Last StandFew games | 56% | 45.8% | 27.9–64.9% |
| Absorb LifeFew games | 51% | 54.6% | 34.7–73.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 58% | 48.0% | 30.0–66.5% |
| Second WindFew games | 47% | 45.0% | 25.8–65.8% |
Questions
What keystone do Yasuo Jungle players take on TW?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 37% of 43 games in all ranks, patch 26.20, 43.8% win rate.
Which stat shards do Yasuo Jungle players pick?
Attack speed, Adaptive force, Health scaling: 81% of 43 games in all ranks, patch 26.20, 37.1% win rate.










