RumbleMid runes

Off-meta Mid

Top85%Mid7%Jungle6%
Win
49.3%
▼0.7 vs Mid
LP a game
+1.50
±0.87
Games
2,387
a win +22.3 · a loss −19.1
Pick · Ban
0.13 · 0.54%
as Mid · any role

How we measure

Rumble Mid, patch 26.21: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 2,387 games).

Rune pages

Exact pages · 3 most played
SorceryPrimary
ResolveSecondary
Exact page · 25.2%
ShardsOffense Adaptive force 82%Flex Adaptive force 93%Defense Health scaling 58%Set taken in 50% of games
Every rune with its win rate40 runes · 5 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch78%48.2%45.9–50.4%
Nimbus Cloak75%47.8%45.5–50.1%
Absolute Focus55%48.5%45.8–51.2%
Deathfire Touch49%48.3%45.4–51.2%
Arcane Comet24%48.1%44.0–52.2%
Celerity13%49.2%43.7–54.7%
Transcendence12%48.0%42.2–53.9%
Axiom Arcanist7.8%51.9%44.7–59.0%
Gathering Storm5.0%50.0%41.2–58.8%
Stormraider's SurgeFew games3.9%48.4%38.5–58.4%
WaterwalkingFew games0.8%60.0%38.7–78.1%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating49%48.4%45.6–51.3%
Unflinching43%49.2%46.1–52.2%
Overgrowth11%51.2%45.1–57.2%
Second Wind10%52.7%46.4–58.9%
Shield BashFew games4.0%44.2%34.6–54.2%
RevitalizeFew games2.4%31.6%21.0–44.5%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate Hunter26%48.5%44.6–52.5%
Cheap Shot17%52.8%48.0–57.6%
Taste of Blood17%49.2%44.3–54.2%
Dark Harvest15%53.9%48.6–59.0%
Sixth Sense11%52.6%46.4–58.6%
Treasure Hunter7.1%55.0%47.5–62.3%
Grisly Mementos5.2%54.0%45.3–62.6%
ElectrocuteFew games3.9%47.9%38.1–57.9%
Deep WardFew games2.9%47.8%36.5–59.4%
Relentless HunterFew games1.2%71.4%52.9–84.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph8.9%57.6%50.8–64.0%
Legend: Haste5.6%54.5%46.0–62.7%
Coup de Grace5.6%58.2%49.7–66.2%
Cut Down4.8%53.0%44.0–61.9%
ConquerorFew games2.6%55.6%43.3–67.2%
Last StandFew games2.0%56.3%42.3–69.3%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Triple Tonic5.3%45.7%37.3–54.3%
Cosmic Insight5.0%46.2%37.5–55.2%
Cash BackFew games3.4%48.8%38.3–59.4%
First StrikeFew games1.7%55.0%39.8–69.3%
Approach VelocityFew games1.4%36.4%22.2–53.4%
Biscuit DeliveryFew games1.2%44.8%28.4–62.5%
Jack Of All TradesFew games1.0%58.3%38.8–75.5%

Questions

What keystone do Rumble Mid players take on all servers?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 40% of 2,387 games in Emerald and above, patch 26.21, 48.0% win rate.

What other rune page do Rumble Mid players use?

Arcane Comet with Resolve: 12% of 2,387 games in Emerald and above, patch 26.21, 48.6% win rate.

Which stat shards do Rumble Mid players pick?

Adaptive force, Adaptive force, Health scaling: 50% of 2,387 games in Emerald and above, patch 26.21, 47.3% win rate.