- Win
- 49.3%
- ▼0.7 vs Mid
- LP a game
- +1.50
- ±0.87
- Games
- 2,387
- a win +22.3 · a loss −19.1
- Pick · Ban
- 0.13 · 0.54%
- as Mid · any role
Rumble Mid, patch 26.21: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 2,387 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 82%Flex Adaptive force 93%Defense Health scaling 58%Set taken in 50% of games
Every rune with its win rate40 runes · 5 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 78% | 48.2% | 45.9–50.4% |
| Nimbus Cloak | 75% | 47.8% | 45.5–50.1% |
| Absolute Focus | 55% | 48.5% | 45.8–51.2% |
| Deathfire Touch | 49% | 48.3% | 45.4–51.2% |
| Arcane Comet | 24% | 48.1% | 44.0–52.2% |
| Celerity | 13% | 49.2% | 43.7–54.7% |
| Transcendence | 12% | 48.0% | 42.2–53.9% |
| Axiom Arcanist | 7.8% | 51.9% | 44.7–59.0% |
| Gathering Storm | 5.0% | 50.0% | 41.2–58.8% |
| Stormraider's SurgeFew games | 3.9% | 48.4% | 38.5–58.4% |
| WaterwalkingFew games | 0.8% | 60.0% | 38.7–78.1% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 49% | 48.4% | 45.6–51.3% |
| Unflinching | 43% | 49.2% | 46.1–52.2% |
| Overgrowth | 11% | 51.2% | 45.1–57.2% |
| Second Wind | 10% | 52.7% | 46.4–58.9% |
| Shield BashFew games | 4.0% | 44.2% | 34.6–54.2% |
| RevitalizeFew games | 2.4% | 31.6% | 21.0–44.5% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 26% | 48.5% | 44.6–52.5% |
| Cheap Shot | 17% | 52.8% | 48.0–57.6% |
| Taste of Blood | 17% | 49.2% | 44.3–54.2% |
| Dark Harvest | 15% | 53.9% | 48.6–59.0% |
| Sixth Sense | 11% | 52.6% | 46.4–58.6% |
| Treasure Hunter | 7.1% | 55.0% | 47.5–62.3% |
| Grisly Mementos | 5.2% | 54.0% | 45.3–62.6% |
| ElectrocuteFew games | 3.9% | 47.9% | 38.1–57.9% |
| Deep WardFew games | 2.9% | 47.8% | 36.5–59.4% |
| Relentless HunterFew games | 1.2% | 71.4% | 52.9–84.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 8.9% | 57.6% | 50.8–64.0% |
| Legend: Haste | 5.6% | 54.5% | 46.0–62.7% |
| Coup de Grace | 5.6% | 58.2% | 49.7–66.2% |
| Cut Down | 4.8% | 53.0% | 44.0–61.9% |
| ConquerorFew games | 2.6% | 55.6% | 43.3–67.2% |
| Last StandFew games | 2.0% | 56.3% | 42.3–69.3% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Triple Tonic | 5.3% | 45.7% | 37.3–54.3% |
| Cosmic Insight | 5.0% | 46.2% | 37.5–55.2% |
| Cash BackFew games | 3.4% | 48.8% | 38.3–59.4% |
| First StrikeFew games | 1.7% | 55.0% | 39.8–69.3% |
| Approach VelocityFew games | 1.4% | 36.4% | 22.2–53.4% |
| Biscuit DeliveryFew games | 1.2% | 44.8% | 28.4–62.5% |
| Jack Of All TradesFew games | 1.0% | 58.3% | 38.8–75.5% |
Questions
What keystone do Rumble Mid players take on all servers?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 40% of 2,387 games in Emerald and above, patch 26.21, 48.0% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Resolve: 12% of 2,387 games in Emerald and above, patch 26.21, 48.6% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 50% of 2,387 games in Emerald and above, patch 26.21, 47.3% win rate.











































