- Win
- 47.7%
- ▼2.3 vs Jungle
- LP a game
- +0.90
- ±1.00
- Games
- 1,817
- a win +22.1 · a loss −18.8
- Pick · Ban
- 0.11 · 0.55%
- as Jungle · any role
Rumble Jungle, patch 26.21: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Dark Harvest + Sorcery; skill order Q > E > W (each the most played of 1,817 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 49%Flex Adaptive force 95%Defense Health scaling 74%Set taken in 39% of games
Every rune with its win rate37 runes · 5 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 54% | 47.9% | 44.8–51.1% |
| Cheap Shot | 51% | 49.6% | 46.4–52.8% |
| Dark Harvest | 42% | 47.8% | 44.2–51.3% |
| Grisly Mementos | 23% | 47.0% | 42.3–51.8% |
| Sixth Sense | 19% | 48.8% | 43.6–54.1% |
| Taste of Blood | 9.2% | 41.9% | 34.7–49.5% |
| Treasure Hunter | 7.2% | 49.6% | 41.2–58.1% |
| Deep WardFew games | 3.5% | 48.4% | 36.6–60.4% |
| Relentless HunterFew games | 2.6% | 45.8% | 32.6–59.7% |
| Sudden ImpactFew games | 2.5% | 47.8% | 34.1–61.9% |
| ElectrocuteFew games | 1.9% | 62.9% | 46.3–76.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus Cloak | 33% | 46.0% | 42.1–50.0% |
| Scorch | 25% | 43.5% | 39.0–48.1% |
| Absolute Focus | 23% | 44.0% | 39.3–48.8% |
| Axiom Arcanist | 19% | 47.4% | 42.1–52.7% |
| Deathfire Touch | 18% | 43.8% | 38.6–49.2% |
| Transcendence | 14% | 49.4% | 43.3–55.5% |
| Gathering Storm | 13% | 47.2% | 40.9–53.6% |
| Celerity | 9.0% | 49.1% | 41.5–56.7% |
| Waterwalking | 8.3% | 49.7% | 41.8–57.6% |
| Stormraider's Surge | 6.4% | 46.2% | 37.4–55.2% |
| Arcane CometFew games | 5.0% | 42.9% | 33.2–53.1% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 26% | 48.2% | 43.7–52.7% |
| Magical Footwear | 23% | 50.0% | 45.3–54.7% |
| Triple Tonic | 16% | 51.7% | 46.0–57.3% |
| Cash Back | 16% | 51.8% | 46.0–57.5% |
| First Strike | 15% | 52.1% | 46.3–57.9% |
| Approach Velocity | 14% | 57.7% | 51.6–63.6% |
| Hextech FlashtraptionFew games | 1.8% | 54.6% | 38.0–70.2% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 20% | 46.1% | 41.1–51.2% |
| Legend: Haste | 16% | 47.2% | 41.5–53.0% |
| Cut Down | 11% | 44.8% | 38.1–51.7% |
| Coup de Grace | 11% | 47.5% | 40.6–54.4% |
| Conqueror | 10% | 47.3% | 40.2–54.5% |
| Legend: AlacrityFew games | 2.9% | 42.3% | 29.9–55.8% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 11% | 42.5% | 35.9–49.4% |
| Unflinching | 10% | 43.5% | 36.5–50.7% |
Questions
What keystone do Rumble Jungle players take on all servers?
Dark Harvest, with Sorcery as the secondary tree, is the most played page: 22% of 1,817 games in Emerald and above, patch 26.21, 47.6% win rate.
What other rune page do Rumble Jungle players use?
Deathfire Touch with Resolve: 10% of 1,817 games in Emerald and above, patch 26.21, 42.4% win rate.
Which stat shards do Rumble Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 39% of 1,817 games in Emerald and above, patch 26.21, 45.7% win rate.








































