FizzTop runes

Off-meta Top

Mid89%Jungle8%Top1%
Win
43.0%
▼7.0 vs Top
LP a game
—
Not enough games
Games
79
Pick · Ban
0.09 · 8.1%
as Top · any role
Few games

How we measure

Fizz Top on TW, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 79 games).

Low sample. 79 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 63%Flex Adaptive force 100%Defense Health scaling 87%Set taken in 54% of games
Every rune with its win rate7 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games77%42.6%31.0–55.1%
Grisly MementosFew games73%43.1%31.2–55.9%
ElectrocuteFew games72%42.1%30.2–55.0%
Treasure HunterFew games68%44.4%32.0–57.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games61%41.7%28.9–55.7%
ScorchFew games47%43.2%28.7–59.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games34%44.4%27.6–62.7%

Questions

What keystone do Fizz Top players take on TW?

Electrocute, with Sorcery as the secondary tree, is the most played page: 57% of 79 games in all ranks, patch 26.20, 42.2% win rate.

Which stat shards do Fizz Top players pick?

Adaptive force, Adaptive force, Health scaling: 54% of 79 games in all ranks, patch 26.20, 44.2% win rate.