FizzSupport runes

Off-meta Support

Mid89%Jungle8%Support1%
Win
43.5%
▼6.5 vs Support
LP a game
—
Not enough games
Games
85
Pick · Ban
0.10 · 8.1%
as Support · any role
Few games

How we measure

Fizz Support on TW, patch 26.20: Electrocute + Precision; skill order E > W > Q (each the most played of 85 games).

Low sample. 85 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 88%Flex Adaptive force 88%Defense Health scaling 88%Set taken in 65% of games
Every rune with its win rate9 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games92%43.6%33.1–54.6%
ElectrocuteFew games86%43.8%33.1–55.2%
Treasure HunterFew games73%43.6%31.9–55.9%
Grisly MementosFew games68%37.9%26.6–50.8%
Sixth SenseFew games25%57.1%36.6–75.5%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de GraceFew games52%54.6%40.1–68.3%
TriumphFew games51%51.2%36.8–65.4%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games39%36.4%22.2–53.4%
ScorchFew games26%31.8%16.4–52.7%

Questions

What keystone do Fizz Support players take on TW?

Electrocute, with Precision as the secondary tree, is the most played page: 44% of 85 games in all ranks, patch 26.20, 54.1% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 65% of 85 games in all ranks, patch 26.20, 43.6% win rate.