- Win
- 43.5%
- ▼6.5 vs Support
- LP a game
- —
- Not enough games
- Games
- 85
- Pick · Ban
- 0.10 · 8.1%
- as Support · any role
Fizz Support on TW, patch 26.20: Electrocute + Precision; skill order E > W > Q (each the most played of 85 games).
Low sample. 85 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 88%Flex Adaptive force 88%Defense Health scaling 88%Set taken in 65% of games
Every rune with its win rate9 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 92% | 43.6% | 33.1–54.6% |
| ElectrocuteFew games | 86% | 43.8% | 33.1–55.2% |
| Treasure HunterFew games | 73% | 43.6% | 31.9–55.9% |
| Grisly MementosFew games | 68% | 37.9% | 26.6–50.8% |
| Sixth SenseFew games | 25% | 57.1% | 36.6–75.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de GraceFew games | 52% | 54.6% | 40.1–68.3% |
| TriumphFew games | 51% | 51.2% | 36.8–65.4% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 39% | 36.4% | 22.2–53.4% |
| ScorchFew games | 26% | 31.8% | 16.4–52.7% |
Questions
What keystone do Fizz Support players take on TW?
Electrocute, with Precision as the secondary tree, is the most played page: 44% of 85 games in all ranks, patch 26.20, 54.1% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 65% of 85 games in all ranks, patch 26.20, 43.6% win rate.













