GangplankJungle runes

Off-meta Jungle

Top90%Mid9%Jungle<1%
Win
48.6%
▼1.4 vs Jungle
LP a game
—
Not enough games
Games
35
Pick · Ban
0.03 · 26.0%
as Jungle · any role
Few games

How we measure

Gangplank Jungle on TW, patch 26.21: Essence Reaver, The Collector, Bastionbreaker; Deathfire Touch + Precision; skill order Q > E > W (each the most played of 35 games).

Low sample. 35 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 89% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: HasteFew games91%53.1%36.4–69.1%
Cut DownFew games89%54.8%37.8–70.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games91%50.0%33.6–66.4%
ScorchFew games89%51.6%34.8–68.0%
Deathfire TouchFew games86%53.3%36.1–69.8%
Nimbus CloakFew games86%53.3%36.1–69.8%

Questions

What keystone do Gangplank Jungle players take on TW?

Deathfire Touch, with Precision as the secondary tree, is the most played page: 86% of 35 games in all ranks, patch 26.21, 53.3% win rate.

Which stat shards do Gangplank Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 89% of 35 games in all ranks, patch 26.21, 48.4% win rate.