- Win
- 60.0%
- ▲10.0 vs Jungle
- LP a game
- —
- Not enough games
- Games
- 50
- Pick · Ban
- 0.06 · 2.5%
- as Jungle · any role
Tahm Kench Jungle on TW, patch 26.20: Lethal Tempo + Resolve; skill order Q > W > E (each the most played of 50 games).
Low sample. 50 games, fewer than 1,000. Read these numbers as rough.
Build
Start
Gh
Hp
Hp
42% · 52.4% won
Spells
Fl
Sm
Sm
60% · 56.7% won
Skills
››starts Q W E
82% · 67.5% won
BootsMercury's Treads34% · 52.9% won
Skill path 81% of games · 65.8% won
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 5 | 7 | 9 | ||||||||||||||
| WW | 2 | 8 | 10 | 12 | 13 | |||||||||||||
| EE | 3 | 14 | 15 | 17 | 18 | |||||||||||||
| RR | 6 | 11 | 16 |
Skills
- ››starts Q W EFew games82%67.5%40
Starting items
Gustwalker Hatchling + Health Potion42% · 52.4% won · 21 gamesFew games
- Mosstomper Seedling + Health Potion Few games40%75.0% won
Summoner spells
Flash + Smite60% · 56.7% won · 30 gamesFew games
Every option as a table5 options
| Option | Pick | Win | 95% range | Games |
|---|---|---|---|---|
| Starting items | ||||
| Gustwalker Hatchling + Health PotionFew games | 42% | 52.4% | 32.4%–71.7% | 21 |
| Mosstomper Seedling + Health PotionFew games | 40% | 75.0% | 53.1%–88.8% | 20 |
| Summoner spells | ||||
| Flash + SmiteFew games | 60% | 56.7% | 39.2%–72.6% | 30 |
| Skill order | ||||
| Max Q W E · starts Q W EFew games | 82% | 67.5% | 52.0%–79.9% | 40 |
| First 11 skill points | ||||
| Q W E Q Q R Q W Q W RFew games | 81% | 65.8% | 49.9%–78.8% | 38 |
Questions
What skill order do Tahm Kench Jungle players use?
Most often they max Q, W, E and start Q, W, E: 82% of 49 games with a skill order in all ranks, patch 26.20, 67.5% win rate.
Which summoner spells do Tahm Kench Jungle players take?
Flash and Smite, in 60% of 50 games in all ranks, patch 26.20, 56.7% win rate.
















