DianaJungle runes

29th of 45 Jungle

Mid53%Jungle43%
Win
49.3%
▼0.7 vs Jungle
LP a game
+2.10
±0.28
Games
23.7k
a win +22.0 · a loss −17.5
Pick · Ban
4.7 · 6.1%
as Jungle · any role

How we measure

Diana Jungle on BR, patch 26.20: Dusk and Dawn, Riftmaker, Zhonya's Hourglass; Conqueror + Inspiration; skill order Q > W > E (each the most played of 23,676 games).

Rune pages

Exact pages · 4 most played
PrecisionPrimary
InspirationSecondary
Exact page · 37.5%
ShardsOffense Attack speed 74%Flex Adaptive force 99%Defense Health scaling 94%Set taken in 70% of games
Every rune with its win rate51 runes · 5 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph74%50.1%49.3–50.8%
Conqueror73%50.1%49.4–50.9%
Legend: Alacrity71%50.1%49.4–50.9%
Coup de Grace69%50.0%49.2–50.7%
Legend: Haste3.8%48.0%44.7–51.2%
Cut Down3.6%51.5%48.2–54.9%
Last Stand2.9%49.9%46.2–53.7%
Presence of Mind0.6%39.9%32.1–48.2%
Legend: BloodlineFew games0.4%48.8%38.6–59.2%
Lethal TempoFew games0.4%36.9%27.4–47.6%
Press the AttackFew games0.1%50.0%33.6–66.4%
Absorb LifeFew games0.1%36.0%20.3–55.5%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact52%49.1%48.2–50.0%
Treasure Hunter46%49.2%48.3–50.1%
Electrocute24%47.1%45.8–48.4%
Grisly Mementos23%47.0%45.7–48.3%
Ultimate Hunter4.3%47.3%44.2–50.4%
Relentless Hunter1.7%46.4%41.6–51.3%
Sixth Sense1.3%48.1%42.5–53.8%
Dark Harvest0.6%43.2%35.5–51.3%
Deep Ward0.6%46.7%38.5–55.1%
Cheap ShotFew games0.3%31.9%22.3–43.4%
Taste of BloodFew games0.3%48.5%37.1–60.2%
Hail of BladesFew games0.3%44.3%32.5–56.7%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight43%49.6%48.6–50.5%
Magical Footwear42%49.4%48.4–50.4%
Cash Back1.8%53.9%49.1–58.5%
Triple Tonic0.7%51.6%43.8–59.4%
Approach VelocityFew games0.2%43.9%31.8–56.7%
Jack Of All TradesFew games0.1%53.3%36.1–69.8%
First StrikeFew games0.1%48.3%31.4–65.6%
Biscuit DeliveryFew games0.1%54.2%35.1–72.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Scorch19%46.8%45.3–48.2%
Manaflow Band19%46.9%45.4–48.4%
Gathering Storm2.3%49.6%45.5–53.8%
Axiom Arcanist2.1%51.3%46.9–55.7%
Transcendence1.7%51.0%46.2–55.8%
Absolute Focus1.4%45.1%39.8–50.5%
Stormraider's Surge0.8%53.0%46.1–59.9%
Waterwalking0.5%49.6%41.1–58.1%
Celerity0.5%50.4%41.6–59.2%
Nimbus CloakFew games0.2%43.4%31.0–56.7%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Shield Bash3.6%48.6%45.3–51.9%
Bone Plating2.9%47.2%43.5–50.9%
Revitalize1.0%48.0%41.8–54.2%
Overgrowth0.8%49.0%42.0–56.0%
Conditioning0.4%47.1%37.8–56.6%
UnflinchingFew games0.4%45.4%35.3–55.8%
Second WindFew games0.2%58.3%42.2–72.9%
Grasp of the UndyingFew games<0.1%40.0%21.9–61.3%
Font of LifeFew games<0.1%55.0%34.2–74.2%

Questions

What keystone do Diana Jungle players take on BR?

Conqueror, with Inspiration as the secondary tree, is the most played page: 43% of 23,676 games in all ranks, patch 26.20, 49.7% win rate.

What other rune page do Diana Jungle players use?

Electrocute with Sorcery: 20% of 23,676 games in all ranks, patch 26.20, 47.0% win rate.

Which stat shards do Diana Jungle players pick?

Attack speed, Adaptive force, Health scaling: 70% of 23,676 games in all ranks, patch 26.20, 50.0% win rate.