- Win
- 48.8%
- ▼1.2 vs Mid
- LP a game
- +1.60
- ±0.88
- Games
- 2,236
- a win +22.2 · a loss −18.2
- Pick · Ban
- 0.08 · 0.23%
- as Mid · any role
Rumble Mid on EUW, patch 26.20: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 2,236 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 83%Flex Adaptive force 92%Defense Health scaling 69%Set taken in 59% of games
Every rune with its win rate39 runes · 5 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Scorch | 81% | 48.0% | 45.7–50.3% |
| Nimbus Cloak | 76% | 47.0% | 44.6–49.3% |
| Absolute Focus | 62% | 46.1% | 43.5–48.7% |
| Deathfire Touch | 47% | 46.6% | 43.6–49.6% |
| Arcane Comet | 28% | 48.5% | 44.6–52.4% |
| Transcendence | 11% | 52.2% | 46.0–58.2% |
| Celerity | 9.7% | 47.7% | 41.1–54.3% |
| Axiom Arcanist | 8.9% | 53.0% | 46.1–59.9% |
| Gathering StormFew games | 4.3% | 41.7% | 32.3–51.7% |
| Stormraider's SurgeFew games | 4.2% | 49.5% | 39.5–59.4% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 50% | 45.4% | 42.5–48.3% |
| Unflinching | 44% | 44.7% | 41.6–47.8% |
| Overgrowth | 9.4% | 54.0% | 47.3–60.6% |
| Second Wind | 6.6% | 50.3% | 42.4–58.3% |
| RevitalizeFew games | 2.8% | 40.3% | 29.0–52.8% |
| Shield BashFew games | 2.0% | 36.4% | 23.8–51.1% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate Hunter | 27% | 52.3% | 48.3–56.3% |
| Taste of Blood | 21% | 52.7% | 48.2–57.2% |
| Cheap Shot | 14% | 54.8% | 49.3–60.2% |
| Dark Harvest | 10% | 56.3% | 49.7–62.6% |
| Sixth Sense | 8.0% | 59.0% | 51.7–66.0% |
| Treasure Hunter | 7.8% | 55.8% | 48.3–62.9% |
| Electrocute | 6.0% | 48.2% | 39.9–56.5% |
| Grisly Mementos | 5.4% | 45.5% | 36.9–54.3% |
| Deep WardFew games | 2.9% | 51.5% | 39.7–63.1% |
| Relentless HunterFew games | 1.1% | 58.3% | 38.8–75.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 6.6% | 59.9% | 51.8–67.4% |
| Coup de Grace | 6.4% | 57.6% | 49.5–65.4% |
| Legend: Haste | 5.8% | 51.2% | 42.6–59.6% |
| Cut Down | 4.7% | 51.9% | 42.4–61.3% |
| ConquerorFew games | 1.3% | 50.0% | 32.6–67.4% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Triple Tonic | 4.5% | 60.4% | 50.6–69.4% |
| Cosmic InsightFew games | 3.8% | 51.2% | 40.7–61.6% |
| First StrikeFew games | 3.1% | 64.3% | 52.6–74.5% |
| Cash BackFew games | 2.9% | 58.5% | 46.3–69.6% |
| Magical FootwearFew games | 2.2% | 47.9% | 34.5–61.7% |
| Approach VelocityFew games | 1.9% | 58.1% | 43.3–71.6% |
| Biscuit DeliveryFew games | 1.8% | 47.5% | 32.9–62.5% |
| Jack Of All TradesFew games | 1.8% | 55.0% | 39.8–69.3% |
Questions
What keystone do Rumble Mid players take on EUW?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 39% of 2,236 games in all ranks, patch 26.20, 46.4% win rate.
What other rune page do Rumble Mid players use?
Arcane Comet with Domination: 14% of 2,236 games in all ranks, patch 26.20, 52.1% win rate.
Which stat shards do Rumble Mid players pick?
Adaptive force, Adaptive force, Health scaling: 59% of 2,236 games in all ranks, patch 26.20, 48.3% win rate.










































