- Win
- 48.4%
- ▼1.6 vs Jungle
- LP a game
- +1.20
- ±0.74
- Games
- 3,092
- a win +21.7 · a loss −18.1
- Pick · Ban
- 0.11 · 0.23%
- as Jungle · any role
Rumble Jungle on EUW, patch 26.20: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 3,092 games).
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Adaptive force 54%Flex Adaptive force 97%Defense Health scaling 76%Set taken in 47% of games
Every rune with its win rate41 runes · 5 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap Shot | 47% | 49.7% | 47.2–52.3% |
| Ultimate Hunter | 45% | 49.7% | 47.1–52.3% |
| Dark Harvest | 34% | 48.0% | 45.0–51.0% |
| Grisly Mementos | 18% | 47.4% | 43.4–51.6% |
| Sixth Sense | 18% | 48.4% | 44.2–52.5% |
| Treasure Hunter | 11% | 49.7% | 44.5–54.9% |
| Taste of Blood | 8.0% | 52.4% | 46.2–58.6% |
| Electrocute | 3.6% | 50.9% | 41.8–60.0% |
| Deep WardFew games | 2.9% | 51.1% | 40.9–61.3% |
| Sudden ImpactFew games | 2.0% | 43.6% | 31.9–55.9% |
| Relentless HunterFew games | 1.7% | 50.0% | 36.9–63.1% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Nimbus Cloak | 37% | 46.8% | 44.0–49.7% |
| Absolute Focus | 32% | 47.6% | 44.5–50.7% |
| Scorch | 32% | 47.0% | 43.9–50.1% |
| Deathfire Touch | 25% | 45.7% | 42.2–49.3% |
| Transcendence | 14% | 44.4% | 39.8–49.2% |
| Axiom Arcanist | 14% | 47.9% | 43.1–52.6% |
| Arcane Comet | 9.3% | 52.5% | 46.7–58.2% |
| Gathering Storm | 8.5% | 43.0% | 37.1–49.0% |
| Waterwalking | 7.6% | 49.4% | 43.0–55.7% |
| Celerity | 5.8% | 46.4% | 39.2–53.7% |
| Stormraider's Surge | 3.7% | 38.9% | 30.5–48.2% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic Insight | 25% | 49.7% | 46.2–53.2% |
| Triple Tonic | 19% | 49.4% | 45.4–53.4% |
| Cash Back | 18% | 50.2% | 46.0–54.3% |
| First Strike | 16% | 51.1% | 46.7–55.5% |
| Magical Footwear | 16% | 51.3% | 46.9–55.7% |
| Approach Velocity | 9.2% | 51.9% | 46.1–57.7% |
| Hextech FlashtraptionFew games | 1.1% | 57.6% | 40.8–72.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Triumph | 22% | 49.5% | 45.7–53.3% |
| Coup de Grace | 17% | 46.9% | 42.7–51.1% |
| Legend: Haste | 16% | 47.0% | 42.7–51.5% |
| Cut Down | 8.1% | 46.2% | 40.1–52.4% |
| Conqueror | 8.0% | 50.0% | 43.8–56.2% |
| Legend: AlacrityFew games | 3.0% | 41.5% | 32.1–51.6% |
| Last StandFew games | 2.7% | 47.6% | 37.3–58.2% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Bone Plating | 17% | 48.4% | 44.1–52.7% |
| Unflinching | 16% | 48.4% | 44.1–52.8% |
| OvergrowthFew games | 1.1% | 40.0% | 25.6–56.4% |
| ConditioningFew games | 0.9% | 51.9% | 34.0–69.3% |
| Shield BashFew games | 0.7% | 47.6% | 28.3–67.6% |
Questions
What keystone do Rumble Jungle players take on EUW?
Deathfire Touch, with Resolve as the secondary tree, is the most played page: 15% of 3,092 games in all ranks, patch 26.20, 48.8% win rate.
What other rune page do Rumble Jungle players use?
Dark Harvest with Sorcery: 13% of 3,092 games in all ranks, patch 26.20, 47.7% win rate.
Which stat shards do Rumble Jungle players pick?
Adaptive force, Adaptive force, Health scaling: 47% of 3,092 games in all ranks, patch 26.20, 47.7% win rate.












































