RumbleJungle runes

Off-meta Jungle

Top83%Jungle9%Mid6%
Win
48.4%
▼1.6 vs Jungle
LP a game
+1.20
±0.74
Games
3,092
a win +21.7 · a loss −18.1
Pick · Ban
0.11 · 0.23%
as Jungle · any role

How we measure

Rumble Jungle on EUW, patch 26.20: Liandry's Torment, Shadowflame, Zhonya's Hourglass; Deathfire Touch + Resolve; skill order Q > E > W (each the most played of 3,092 games).

Rune pages

Exact pages · 2 most played
SorceryPrimary
ResolveSecondary
Exact page · 14.2%
ShardsOffense Adaptive force 54%Flex Adaptive force 97%Defense Health scaling 76%Set taken in 47% of games
Every rune with its win rate41 runes · 5 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap Shot47%49.7%47.2–52.3%
Ultimate Hunter45%49.7%47.1–52.3%
Dark Harvest34%48.0%45.0–51.0%
Grisly Mementos18%47.4%43.4–51.6%
Sixth Sense18%48.4%44.2–52.5%
Treasure Hunter11%49.7%44.5–54.9%
Taste of Blood8.0%52.4%46.2–58.6%
Electrocute3.6%50.9%41.8–60.0%
Deep WardFew games2.9%51.1%40.9–61.3%
Sudden ImpactFew games2.0%43.6%31.9–55.9%
Relentless HunterFew games1.7%50.0%36.9–63.1%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Nimbus Cloak37%46.8%44.0–49.7%
Absolute Focus32%47.6%44.5–50.7%
Scorch32%47.0%43.9–50.1%
Deathfire Touch25%45.7%42.2–49.3%
Transcendence14%44.4%39.8–49.2%
Axiom Arcanist14%47.9%43.1–52.6%
Arcane Comet9.3%52.5%46.7–58.2%
Gathering Storm8.5%43.0%37.1–49.0%
Waterwalking7.6%49.4%43.0–55.7%
Celerity5.8%46.4%39.2–53.7%
Stormraider's Surge3.7%38.9%30.5–48.2%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic Insight25%49.7%46.2–53.2%
Triple Tonic19%49.4%45.4–53.4%
Cash Back18%50.2%46.0–54.3%
First Strike16%51.1%46.7–55.5%
Magical Footwear16%51.3%46.9–55.7%
Approach Velocity9.2%51.9%46.1–57.7%
Hextech FlashtraptionFew games1.1%57.6%40.8–72.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Triumph22%49.5%45.7–53.3%
Coup de Grace17%46.9%42.7–51.1%
Legend: Haste16%47.0%42.7–51.5%
Cut Down8.1%46.2%40.1–52.4%
Conqueror8.0%50.0%43.8–56.2%
Legend: AlacrityFew games3.0%41.5%32.1–51.6%
Last StandFew games2.7%47.6%37.3–58.2%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Bone Plating17%48.4%44.1–52.7%
Unflinching16%48.4%44.1–52.8%
OvergrowthFew games1.1%40.0%25.6–56.4%
ConditioningFew games0.9%51.9%34.0–69.3%
Shield BashFew games0.7%47.6%28.3–67.6%

Questions

What keystone do Rumble Jungle players take on EUW?

Deathfire Touch, with Resolve as the secondary tree, is the most played page: 15% of 3,092 games in all ranks, patch 26.20, 48.8% win rate.

What other rune page do Rumble Jungle players use?

Dark Harvest with Sorcery: 13% of 3,092 games in all ranks, patch 26.20, 47.7% win rate.

Which stat shards do Rumble Jungle players pick?

Adaptive force, Adaptive force, Health scaling: 47% of 3,092 games in all ranks, patch 26.20, 47.7% win rate.