FizzSupport runes

Off-meta Support

Mid80%Jungle16%Support2%
Win
53.2%
▲3.2 vs Support
LP a game
—
Not enough games
Games
62
Pick · Ban
0.06 · 4.3%
as Support · any role
Few games

How we measure

Fizz Support on JP, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 62 games).

Low sample. 62 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 92%Set taken in 87% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games95%52.5%40.0–64.7%
Treasure HunterFew games92%52.6%39.9–65.0%
Grisly MementosFew games90%53.6%40.7–66.0%
ElectrocuteFew games89%56.4%43.3–68.6%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games61%63.2%47.3–76.6%
ScorchFew games53%63.6%46.6–77.8%

Questions

What keystone do Fizz Support players take on JP?

Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 62 games in all ranks, last 7 days, 64.1% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 87% of 62 games in all ranks, last 7 days, 55.6% win rate.