- Win
- 53.2%
- ▲3.2 vs Support
- LP a game
- —
- Not enough games
- Games
- 62
- Pick · Ban
- 0.06 · 4.3%
- as Support · any role
Fizz Support on JP, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 62 games).
Low sample. 62 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 92%Set taken in 87% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 95% | 52.5% | 40.0–64.7% |
| Treasure HunterFew games | 92% | 52.6% | 39.9–65.0% |
| Grisly MementosFew games | 90% | 53.6% | 40.7–66.0% |
| ElectrocuteFew games | 89% | 56.4% | 43.3–68.6% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 61% | 63.2% | 47.3–76.6% |
| ScorchFew games | 53% | 63.6% | 46.6–77.8% |
Questions
What keystone do Fizz Support players take on JP?
Electrocute, with Sorcery as the secondary tree, is the most played page: 63% of 62 games in all ranks, last 7 days, 64.1% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 87% of 62 games in all ranks, last 7 days, 55.6% win rate.










