JaxMid runes

Off-meta Mid

Top73%Jungle23%Mid2%
Win
48.0%
▼2.0 vs Mid
LP a game
—
Not enough games
Games
75
Pick · Ban
0.11 · 6.3%
as Mid · any role
Few games

How we measure

Low sample. 75 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 63%Set taken in 60% of games
Every rune with its win rate6 runes · 2 trees
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Last StandFew games81%49.2%37.1–61.4%
Lethal TempoFew games73%49.1%36.4–61.9%
TriumphFew games71%54.7%41.4–67.3%
Legend: AlacrityFew games71%52.8%39.7–65.6%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games64%54.2%40.3–67.4%
Bone PlatingFew games63%51.1%37.2–64.7%

Questions

What keystone do Jax Mid players take on JP?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 53% of 75 games in all ranks, patch 26.20, 55.0% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 60% of 75 games in all ranks, patch 26.20, 57.8% win rate.