- Win
- 48.0%
- ▼2.0 vs Mid
- LP a game
- —
- Not enough games
- Games
- 75
- Pick · Ban
- 0.11 · 6.3%
- as Mid · any role
Low sample. 75 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 63%Set taken in 60% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Last StandFew games | 81% | 49.2% | 37.1–61.4% |
| Lethal TempoFew games | 73% | 49.1% | 36.4–61.9% |
| TriumphFew games | 71% | 54.7% | 41.4–67.3% |
| Legend: AlacrityFew games | 71% | 52.8% | 39.7–65.6% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 64% | 54.2% | 40.3–67.4% |
| Bone PlatingFew games | 63% | 51.1% | 37.2–64.7% |
Questions
What keystone do Jax Mid players take on JP?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 53% of 75 games in all ranks, patch 26.20, 55.0% win rate.
Which stat shards do Jax Mid players pick?
Attack speed, Adaptive force, Health scaling: 60% of 75 games in all ranks, patch 26.20, 57.8% win rate.










