- Win
- 49.2%
- ▼0.9 vs Mid
- LP a game
- —
- Not enough games
- Games
- 59
- Pick · Ban
- 0.11 · 7.5%
- as Mid · any role
Low sample. 59 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 68% | 47.5% | 32.9–62.5% |
| Bone PlatingFew games | 64% | 50.0% | 34.8–65.1% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 78% | 54.4% | 40.2–67.9% |
| Legend: AlacrityFew games | 78% | 52.2% | 38.1–65.9% |
| Last StandFew games | 76% | 48.9% | 35.0–63.0% |
| Lethal TempoFew games | 56% | 48.5% | 32.5–64.8% |
Questions
What keystone do Jax Mid players take on RU?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 51% of 59 games in all ranks, patch 26.20, 46.7% win rate.
What other rune page do Jax Mid players use?
Conqueror with Resolve: 19% of 59 games in all ranks, patch 26.20, 54.6% win rate.
Which stat shards do Jax Mid players pick?
Attack speed, Adaptive force, Health scaling: 81% of 59 games in all ranks, patch 26.20, 47.9% win rate.










