JaxMid runes

Off-meta Mid

Top63%Jungle35%Mid2%
Win
49.2%
▼0.9 vs Mid
LP a game
—
Not enough games
Games
59
Pick · Ban
0.11 · 7.5%
as Mid · any role
Few games

How we measure

Low sample. 59 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 81% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games68%47.5%32.9–62.5%
Bone PlatingFew games64%50.0%34.8–65.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games78%54.4%40.2–67.9%
Legend: AlacrityFew games78%52.2%38.1–65.9%
Last StandFew games76%48.9%35.0–63.0%
Lethal TempoFew games56%48.5%32.5–64.8%

Questions

What keystone do Jax Mid players take on RU?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 51% of 59 games in all ranks, patch 26.20, 46.7% win rate.

What other rune page do Jax Mid players use?

Conqueror with Resolve: 19% of 59 games in all ranks, patch 26.20, 54.6% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 81% of 59 games in all ranks, patch 26.20, 47.9% win rate.