- Win
- 56.5%
- ▲6.4 vs Mid
- LP a game
- —
- Not enough games
- Games
- 62
- Pick · Ban
- 0.10 · 8.4%
- as Mid · any role
Low sample. 62 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 88%Set taken in 79% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 74% | 56.5% | 42.3–69.8% |
| Bone PlatingFew games | 68% | 54.8% | 40.0–68.8% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 76% | 55.3% | 41.3–68.6% |
| Lethal TempoFew games | 73% | 62.2% | 47.6–74.9% |
| Legend: AlacrityFew games | 73% | 60.0% | 45.5–73.0% |
| Last StandFew games | 68% | 61.9% | 46.8–75.0% |
Questions
What keystone do Jax Mid players take on OCE?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 65% of 62 games in all ranks, patch 26.20, 60.0% win rate.
Which stat shards do Jax Mid players pick?
Attack speed, Adaptive force, Health scaling: 79% of 62 games in all ranks, patch 26.20, 55.1% win rate.










