JaxMid runes

Off-meta Mid

Top75%Jungle22%Mid1%
Win
56.5%
▲6.4 vs Mid
LP a game
—
Not enough games
Games
62
Pick · Ban
0.10 · 8.4%
as Mid · any role
Few games

How we measure

Low sample. 62 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 100%Defense Health scaling 88%Set taken in 79% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games74%56.5%42.3–69.8%
Bone PlatingFew games68%54.8%40.0–68.8%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games76%55.3%41.3–68.6%
Lethal TempoFew games73%62.2%47.6–74.9%
Legend: AlacrityFew games73%60.0%45.5–73.0%
Last StandFew games68%61.9%46.8–75.0%

Questions

What keystone do Jax Mid players take on OCE?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 65% of 62 games in all ranks, patch 26.20, 60.0% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 79% of 62 games in all ranks, patch 26.20, 55.1% win rate.