- Win
- 43.0%
- ▼7.0 vs Mid
- LP a game
- —
- Not enough games
- Games
- 100
- Pick · Ban
- 0.09 · 7.2%
- as Mid · any role
Low sample. 100 games, fewer than 1,000. Read these numbers as rough.
Rune pages
PrecisionPrimary
ResolveSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 93%Defense Health scaling 77%Set taken in 66% of games
Every rune with its win rate8 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| UnflinchingFew games | 59% | 45.8% | 33.7–58.3% |
| Bone PlatingFew games | 49% | 44.9% | 31.9–58.7% |
| DemolishFew games | 25% | 48.0% | 30.0–66.5% |
| Second WindFew games | 20% | 50.0% | 29.9–70.1% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 62% | 48.4% | 36.4–60.6% |
| Legend: AlacrityFew games | 61% | 44.3% | 32.5–56.7% |
| Last StandFew games | 51% | 39.2% | 27.0–52.9% |
| Lethal TempoFew games | 46% | 47.8% | 34.1–61.9% |
Questions
What keystone do Jax Mid players take on SG?
Lethal Tempo, with Resolve as the secondary tree, is the most played page: 33% of 100 games in all ranks, last 7 days, 48.5% win rate.
What other rune page do Jax Mid players use?
Conqueror with Resolve: 15% of 100 games in all ranks, last 7 days, 40.0% win rate.
Which stat shards do Jax Mid players pick?
Attack speed, Adaptive force, Health scaling: 66% of 100 games in all ranks, last 7 days, 45.5% win rate.












