JaxMid runes

Off-meta Mid

Top69%Jungle28%Mid1%
Win
43.0%
▼7.0 vs Mid
LP a game
—
Not enough games
Games
100
Pick · Ban
0.09 · 7.2%
as Mid · any role
Few games

How we measure

Patch 26.21 started 20 Oct: showing the last 7 days, so some champion changes may not show yet.

Low sample. 100 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
PrecisionPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 93%Defense Health scaling 77%Set taken in 66% of games
Every rune with its win rate8 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
UnflinchingFew games59%45.8%33.7–58.3%
Bone PlatingFew games49%44.9%31.9–58.7%
DemolishFew games25%48.0%30.0–66.5%
Second WindFew games20%50.0%29.9–70.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games62%48.4%36.4–60.6%
Legend: AlacrityFew games61%44.3%32.5–56.7%
Last StandFew games51%39.2%27.0–52.9%
Lethal TempoFew games46%47.8%34.1–61.9%

Questions

What keystone do Jax Mid players take on SG?

Lethal Tempo, with Resolve as the secondary tree, is the most played page: 33% of 100 games in all ranks, last 7 days, 48.5% win rate.

What other rune page do Jax Mid players use?

Conqueror with Resolve: 15% of 100 games in all ranks, last 7 days, 40.0% win rate.

Which stat shards do Jax Mid players pick?

Attack speed, Adaptive force, Health scaling: 66% of 100 games in all ranks, last 7 days, 45.5% win rate.