SejuaniSupport runes

Off-meta Support

Jungle89%Top7%Support3%
Win
45.3%
▼4.7 vs Support
LP a game
—
Not enough games
Games
75
Pick · Ban
0.08 · 0.27%
as Support · any role
Few games

How we measure

Low sample. 75 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Attack speed 88%Flex Adaptive force 47%Defense Health scaling 70%Set taken in 41% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Font of LifeFew games72%51.9%38.9–64.6%
AftershockFew games69%51.9%38.7–64.9%
OvergrowthFew games61%54.4%40.2–67.9%
ConditioningFew games59%54.6%40.1–68.3%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games52%41.0%27.1–56.6%
Cheap ShotFew games40%43.3%27.4–60.8%

Questions

What keystone do Sejuani Support players take on JP?

Aftershock, with Domination as the secondary tree, is the most played page: 49% of 75 games in all ranks, patch 26.20, 51.4% win rate.

Which stat shards do Sejuani Support players pick?

Attack speed, Adaptive force, Health scaling: 41% of 75 games in all ranks, patch 26.20, 45.2% win rate.