- Win
- 45.3%
- ▼4.7 vs Support
- LP a game
- —
- Not enough games
- Games
- 75
- Pick · Ban
- 0.08 · 0.27%
- as Support · any role
Low sample. 75 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
DominationSecondary
ShardsOffense Attack speed 88%Flex Adaptive force 47%Defense Health scaling 70%Set taken in 41% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Font of LifeFew games | 72% | 51.9% | 38.9–64.6% |
| AftershockFew games | 69% | 51.9% | 38.7–64.9% |
| OvergrowthFew games | 61% | 54.4% | 40.2–67.9% |
| ConditioningFew games | 59% | 54.6% | 40.1–68.3% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Ultimate HunterFew games | 52% | 41.0% | 27.1–56.6% |
| Cheap ShotFew games | 40% | 43.3% | 27.4–60.8% |
Questions
What keystone do Sejuani Support players take on JP?
Aftershock, with Domination as the secondary tree, is the most played page: 49% of 75 games in all ranks, patch 26.20, 51.4% win rate.
Which stat shards do Sejuani Support players pick?
Attack speed, Adaptive force, Health scaling: 41% of 75 games in all ranks, patch 26.20, 45.2% win rate.










